127,738 Commits over 4,109 Days - 1.30cph!
disallow photo frames to be locked
Replace the dismount check raycast with a CheckCapsule (like BaseVehicle) and increase it's frequency (0.25s -> 0.1s)
Kill WaterInflatables that are in a pool when the pool is destroyed
merge from main - fixes only
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mark water guns as hostile
Added gibs for all the different panels that fall off modular cars as they take damage
Don't allow players to pickup boogie board and inner tube without building priv
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tweaked engine panel gibs
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement
Pools can now accept fresh and salt water (had to update descriptions)
Run the model import analyzer
Initial implementation of model import analyzer
Fix the player preview going nude whenever you take a photo (if censorship isn't "underwear")
Fix hot air balloon collider being present even when the balloon is not inflated
Don't render workshop icons for skins that are hidden in workshop (DLC skins)
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Hide the whiteout overlay when holdering the instant camera (fixes a rare edge case where the screen could get stuck white)
Fix landscape and large photo frames disappearing when trying to paint them with occlusion culling enabled
Fix clearing then saving signs/frames not doing anything
Fixed issue with matrix calculations
Another attempt to stop Trigger NRE's on water volumes
Finished off shader, tidy up
Merge from corpse_floating2
Make sure corpse joint exists
Hopefully fixed NRE when exiting pool after a player had died in the pool
Move the water volume clipping plane down slightly on the above ground pool
Camera overlay asset update so they scale a bit nicer
Another attempt at fixing corpse floating