127,697 Commits over 4,109 Days - 1.29cph!
In extremely rare situations, TryConvertPositionToSocketIndex could fail on the client, with the modules not yet positioned correctly. Sync the socket index as a reliable replacement. Protocol++.
Add a bit of UI for the instant camera
Lowered wave speed boost and speed boost when moving towards land on boogie board
Raise water level on above ground pool
Check for null string in skin directory lookup
Add check in manifest build for null skin names (just a warning for now)
Build manifest
Change bumper world colliders from a capsule to two spheres, attempting to reduce the chance of getting stuck in something
Fix pools showing power consumption in entity info
inner tube / boogie board paddling sound voice limiting tweaks
velocity-based water entry sounds for players
Add a power pole to BillBTestMap
restore subtractions due to merge issues
Removed the distance var from carstats as it didn't work well
Slight craggy firing range tweak
More watergun+pistol polish
Fix carstats NaN max health showing on partial cars
swimwear models and prefabs wip
Not vehicles - fix spelling mistake in the description for window embrasures: form -> forms
Fix power usage showing as 1 when selecting the vehicle lift in the inventory. Now correctly shows the real use as 20
Merge from Main -> Vehicles
Swimwear_03 fbx + prefab
Swimwear_04 fbx + prefab
Swimwear_05 fbx + prefab
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a few additional innertube/boogie board paddling sounds
watergun shoot volume tweaks
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vm waterpistol - updated anims, added admire, animator updates
subtracting
52767 52762 Causing multiple issues with skinnable items - unable to leave Staging in this state
updating pool collision and caustic in prefab
IItemContainerEntity DropItems conflict fix.
wip merge from main (broken)
update pool model. LOD, collision, adding steps to increase depth
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Fixed a crafting with skin case where we needed to check dlc ownership
Set photo frame area and gibs meshes to readable
Fixed incorrect conditions for radical achievement
WIP model import analyzer
Potential method for unlocking skins via existing dlc checks
Reduced crafting time on photoframe
Photo frames can be crafted if DLC is owned - no need for Steam item
Quick pass on all DLC item crafting costs
Fixed instant camera not able to be crafted