reporust_rebootcancel

134,409 Commits over 4,444 Days - 1.26cph!

4 Years Ago
Merge Main -> Snowmobile
4 Years Ago
Disabled the bump anim code again until the new system is set up.
4 Years Ago
4 Years Ago
Excavator puzzle reset bounds no longer exceed prevent building volume S2P
4 Years Ago
Large furnace now provides a small amount of heat and comfort - in line with other cooking/smelting deployables
4 Years Ago
More river fixes
4 Years Ago
3p keycard - Added holdtype, override controller & anims
4 Years Ago
fixed pickle jar desc typo
4 Years Ago
removed Pickup start debug print
4 Years Ago
vm keycard - fixed clipping issues when wearing gloves
4 Years Ago
East river fixes for new splats
4 Years Ago
East splatting progress
4 Years Ago
Foam texturing improvements
4 Years Ago
Minor wording clarity edit
4 Years Ago
Show a magnet crane controls game tip each time a player mounts it.
4 Years Ago
Magnet crane uses 25% less fuel at full throttle if not holding anything. So, Idle: 4/min Full throttle empty: 15/min Full throttle loaded: 20/min Original behaviour, always 20/min.
4 Years Ago
Magnet crane now uses 80% less fuel (20% as much fuel) at idle. Uses existing amount of fuel at full throttle. Should allow more learning the controls without rapidly burning through fuel.
4 Years Ago
Rearranged Magnet Crane code into Base/Client/Server files.
4 Years Ago
Moved MagnetCrane code files to the code area of the project
4 Years Ago
Re-enabled bump animation, no improvements to the code yet.
4 Years Ago
Fixed snowmobile water sloshing sound when initially spawned outside of player range
4 Years Ago
Snowmobile engine audio now correctly takes the spin slip calculation into account. Enables more "Petur-style" RPM when attempting to climb hills etc.
4 Years Ago
Merge Main -> Snowmobile
4 Years Ago
Refactoring some tag list code so we can reuse it for the loading screen
4 Years Ago
Merge from main
4 Years Ago
Fixed some modular car modules not applying passenger stab protection
4 Years Ago
Hook up server name, player count, gamemode, and map name
4 Years Ago
Merge from main
4 Years Ago
Supermarket scene update Material tweaks to make everything more consistent Separate material for backfacing glass
4 Years Ago
Supermarket lighting and dimming volumes prefab Flickering light prefab for office ceiling lights
4 Years Ago
Shattered glass texture
4 Years Ago
movement fixes & rate changes
4 Years Ago
Merge from midiconvar (relative knob support)
4 Years Ago
Updated RigidbodyInfo to work in the idiosyncratic PrefabAttribute way
4 Years Ago
Missed a material to commit
4 Years Ago
Merge from altlook_clamps
4 Years Ago
Cleaned up ski suspension code duplication
4 Years Ago
Extra null check on GetIdealMountPoint
4 Years Ago
▌▊▌▌▄▋ ▇▄▋▅▅█▄▇
4 Years Ago
Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed.
4 Years Ago
skin data
4 Years Ago
4 Years Ago
Splatting progress
4 Years Ago
collider fix
4 Years Ago
Bunch of initial pet system refactoring work.
4 Years Ago
WIP fade in/out when hiding leg models at extreme view angles (works on alt looking and in the vehicle eyes mode) Enabled first person with eyes on the modular car driver seat
4 Years Ago
Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles. On the other hand, icebergs (which are quite snowy on top) which were considered ice are now considered snow.
4 Years Ago
Minor tidy up
4 Years Ago
SnowmobileDriverSeat, set mounted animation speed back to 1
4 Years Ago
Merge from companion_server_offline