134,409 Commits over 4,444 Days - 1.26cph!
Disabled the bump anim code again until the new system is set up.
Excavator puzzle reset bounds no longer exceed prevent building volume
S2P
Large furnace now provides a small amount of heat and comfort - in line with other cooking/smelting deployables
3p keycard - Added holdtype, override controller & anims
fixed pickle jar desc typo
removed Pickup start debug print
vm keycard - fixed clipping issues when wearing gloves
East river fixes for new splats
Foam texturing improvements
Minor wording clarity edit
Show a magnet crane controls game tip each time a player mounts it.
Magnet crane uses 25% less fuel at full throttle if not holding anything.
So,
Idle: 4/min
Full throttle empty: 15/min
Full throttle loaded: 20/min
Original behaviour, always 20/min.
Magnet crane now uses 80% less fuel (20% as much fuel) at idle. Uses existing amount of fuel at full throttle. Should allow more learning the controls without rapidly burning through fuel.
Rearranged Magnet Crane code into Base/Client/Server files.
Moved MagnetCrane code files to the code area of the project
Re-enabled bump animation, no improvements to the code yet.
Fixed snowmobile water sloshing sound when initially spawned outside of player range
Snowmobile engine audio now correctly takes the spin slip calculation into account. Enables more "Petur-style" RPM when attempting to climb hills etc.
Refactoring some tag list code so we can reuse it for the loading screen
Fixed some modular car modules not applying passenger stab protection
Hook up server name, player count, gamemode, and map name
Supermarket scene update
Material tweaks to make everything more consistent
Separate material for backfacing glass
Supermarket lighting and dimming volumes prefab
Flickering light prefab for office ceiling lights
movement fixes & rate changes
Merge from midiconvar (relative knob support)
Updated RigidbodyInfo to work in the idiosyncratic PrefabAttribute way
Missed a material to commit
Merge from altlook_clamps
Cleaned up ski suspension code duplication
Extra null check on GetIdealMountPoint
Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed.
Bunch of initial pet system refactoring work.
WIP fade in/out when hiding leg models at extreme view angles (works on alt looking and in the vehicle eyes mode)
Enabled first person with eyes on the modular car driver seat
Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles. On the other hand, icebergs (which are quite snowy on top) which were considered ice are now considered snow.
SnowmobileDriverSeat, set mounted animation speed back to 1
Merge from companion_server_offline