126,678 Commits over 4,109 Days - 1.28cph!
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Small oilrig S2P
Small oilrig hackable crate now behind red keycard
[D11] Ambient light. Fixing the compilation error.
Large oilrig hackable crate now behind red keycard
Removed all keycard spawners from large oilrig
[D11] Ambient light. Fixing the compilation error.
Fixed script NREs on scenes without terrain
Fixed water treatment plant puzzle bypass
Removed redundant prevent movement volumes (WT)
WT S2P
[D11] - Removing read/write from weapon texture maps
Added and tweaked Launch Site SAM positions
LS S2P
Static Sam site can only now be damaged by projectiles and explosives
added SamStatic protection
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Fixed bypassing trainyard puzzle
Removed redundant prevent movement volume
trainyard S2P
[D11] - Fix for bug 3961 - Guns and Tools looking different to Steam.
[D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs.
Forgot to reuse the WaitForSeconds object.
Lowered optimal water saturation amount for planter boxes.
Moved optimal value to a server convar (optimalPlanterQualitySaturation)
Make smart switch and alarm not craftable or researchable
Clamp SLOD distances to world grid spawn distance
[D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs
Long overdue cleanup of building parts folder - removing unused files
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[D11] More visibility tweaks
[D11] More visibility tweaks
Added sprinklerRadius and sprinklerEyeHeightOffset server convars
[D11] [UI] Fixed localisation for bandit town.
[D11] Added missing ref on flamethrower
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Added ceilingLightGrowableRange and ceilingLightHeightOffset server convars
fixed wonky structural look on the taller ramps (twig/wood)
Made the water pump require electrical input to run and moved it to the electrical category
Adjust storage drop point locations
Exhaust was backfiring too much, adjust values at good engine health