reporust_rebootcancel

107,049 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11][Tutorial]Tutorial Map updates
6 Years Ago
[D11] [UI] More UI Markup components supported. Updated compiler window to further streamline testing. Added linker class for reference mapping.
6 Years Ago
[D11] [UI] updated autosave spinner
6 Years Ago
Backup
6 Years Ago
[D11] [UI] missing translation define
6 Years Ago
[D11][UI] Server Wipe timer implementation, create new server page options locked that are not implemented server side.
6 Years Ago
[D11] Fixes for ServerAdmin on the InGame carousel
6 Years Ago
[D11] enable per-prefab ability to unload after map loading (or potentially at other points). This is just done for the monuments currently, but the "unloadStrategy" can be set in the prefab properties in manifest.asset. This saves memory at the expense of more reloading if you exit the map and rejoin another one.
6 Years Ago
[D11] [UI] added the password popups for servers (disabled for now though until passwords are added) removed clean rust from find / join game UI added some localisation strings
6 Years Ago
Added building instance pooling to building manager (GC)
6 Years Ago
Additional client profiling
6 Years Ago
[D11] Fix for Blur sticking on screen when going from MyGames -> CreateAServer
6 Years Ago
Compress and stream baked meshes
6 Years Ago
fix merge problem
6 Years Ago
Apply mesh streaming settings
6 Years Ago
[D11] More WIP for MyServers/AdminPanel/ServerStats - Some UI transition fixes
6 Years Ago
[D11][Audio] Latest mixer tweaks
6 Years Ago
Script compile fixes
6 Years Ago
[D11] [UI] Added more support for components in markup compiler and parser. Reworked markup compiler window to help streamline testing.
6 Years Ago
[D11] More server side PlayFab stats
6 Years Ago
Merge from d11_console_branch
6 Years Ago
Oilrig electric puzzle setup
6 Years Ago
Build test asset bundle into build/test folder
6 Years Ago
Updated Unity version
6 Years Ago
Set readableCollisionMeshes flag on server
6 Years Ago
[D11][UI] Navigation for create server screen, popup buttons added, screen blocking added for create server screen. Fixes for mod and multipliers screen
6 Years Ago
[D11] Server side PlayFab stats for structures built
6 Years Ago
[D11] Server side PlayFab stats for Ranged Weapon and Melee Weapon kills
6 Years Ago
Fixed a potential NRE in CLIENT_PendingInvite
6 Years Ago
Oilrig AI spawns and cover points backup
6 Years Ago
[D11] Controller vibration when radiation overlay active
6 Years Ago
[D11] [UI] Added support for parsing the Canvas Renderer component.
6 Years Ago
[D11] Enable/Disable SharePlay - PS4
6 Years Ago
[D11] Server commands for enabling/disabling all runtime spawning.
6 Years Ago
Fixed non-matching profiler endsample
6 Years Ago
Nuked optimize animator; no longer beneficial Updated ragdoll prefabs to use articulated occludee directly
6 Years Ago
Fixed Ocean Patrol Paths NRE blocking some test scenes
6 Years Ago
Sewer FX & backup.
6 Years Ago
[D11] [UI] RectTransform component now fully compiles and parses all data with the UI Markup system.
6 Years Ago
minicopter progress
6 Years Ago
Backup
6 Years Ago
Oilrig progress backup
6 Years Ago
merge from main
6 Years Ago
pressure pad pickuppable
6 Years Ago
mat
6 Years Ago
Moved some hard-coded params to material; tweaks
6 Years Ago
buoyancy perf improvements
6 Years Ago
FX files. Backup.
6 Years Ago
[D11][Audio] Baked in Parametric EQ being applied to ambient sounds at runtime in the old mixer. Only baked it on the ambiences I felt were being affected by the EQ during testing.
6 Years Ago
mfm