128,909 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Don't allow throwing the oar while on a canoe
Hooked up pushing logic for canoe
Clamp view angles while mounted
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't gib damaged modules on initial load when added to a vehicle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lantern fix again
Scene changes apparently
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled texture compression on a few LUT textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compass texture clamping instead of wrapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oar crafting costs, throwable setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a gametip for when a player tries to paddle without holding an oar
Added an option for VehicleSeats to forward their client input to the vehicle parent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gib hookup, reduce canoe health, fix push priority
 
                
                
                
                
                
             
         
        
            
            
            
                
                DoPrepare on all vehicle modules
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refresh all car module conditionals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run the sound and texture import analyzers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Grab the import analyzers one more (final?) time
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Re-enable monument bundle unloading
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update storage monitor to use the parent storage container
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add a build config for master
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Make the storage monitor deploy to a slot
Allow deploying the storage monitor onto the tool cupboard (will need to do other boxes later)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nixed some deprecated scripts.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Miltun: Various bug fixes and iterations. Converted env FX. Scene2Prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                wooden buildings and fishing village scenes - end of week backup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fixed two cases where roof eaves conditional models would not show even though they should, resulting in gaps (server side fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ddraw_init_optimization
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fixed growable entities updating their quality twice when consuming water
 
                
                
                
                
                
             
         
        
            
            
            
                
                F9 screenshot button now sets branding convar back to what it was, rather than always enabling it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for multiple colliders per gib (useful for primitives), and updated server gibs to allow for primitive colliders as well.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add support for gibs to use the colliders they have on their original prefab, including primitive collider types. The physics material is now also assigned, plus a small amount of drag.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Liquid Containers will now automatically evenly distribute their water between up to 3 connected liquid containers
Liquid Containers now cache the targets for pushing water instead of calculating/traversing the IO system every time they push water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reworked military tunnels for new style interior volumes
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Subtract 
53586 (already getting pooled on a different branch)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> GeneralBugFixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated scrap tea item descriptions, changed bonus scrap spawn pos.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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