107,043 Commits over 3,836 Days - 1.16cph!
Fixed client IO wire SetVisible not working right when LOD component is enabled
hitting crates no longer mark the player as hostile
Added reset culling method to LODComponent; useful for cases like ioline
Toggled ioline prefab isdynamic occludee to false; manual reset on changed
Disabling ioline RendererLOD when not in-use/visible
lootspawn/research costs for electrical system
wiretool default blueprint
protocol++
Balance tweaks to Scientists at Military Tunnel.
Fixed NRE in spawner for junkpile scientists.
Tweaked Junkpile scientist aggro range.
Tweaked Junkpile scientist tick budget.
ceiling light no longer requires fuel to craft
!wiretool rpc issue fix
door manipulator works between saves
clientIOlines are now culled
added XOR switch
[D11] [UI] Adjusted formatting of "Hold" tag on navigation prompts that require holding.
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[D11] [UI] Added navigation bar options to Respawn Screen. Added support in Navigation Bar for hiding "Back" icon. Navigation bar texts no longer get cut off on longer strings. Added new string translations to translation file.
Fixed GroundWatch on entities that are parented
[D11] Updated debug god mode button to send changes to server, OSK will update console command display on debug UI page
[D11][TUTORIAL] Temp fix for AudioSettings.Reset causing crash on config load
[D11] [UI] Added tooltips container so we have an isolated area to spawn tooltips. Adjusted tooltip visuals to and changeover to TextMeshPro. Fixed MenuAnimationHandler throwing warnings when attempting to set trigger on inactive or disabled animator.
[D11] Removed legacy autosprint code, disabled sprint on looting, prevent console writing cfg file (temp)
[D11] Added a method for retrieving a list of store items, tested with a "Skins" store.
Storage boxes drop their items at the last position they took damage at
[D11] Add a Request to Get a List of Catalogue Items.
Don't do server side bone attachment stuff with "closest" bone
[D11] Refactor of Platform Services to return PlatformApiRequest's
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[D11] [UI] Fixed Controller Icons class to now be a singleton object in the scene rather than a static class. Added in the build pipeline checks and Unity Editor defines.
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[D11] forgot this with
30544
Fixed the LOD bugs.
Cleaned out clutter.
[D11] [UI] Navigation Bars now use in-line sprites instead of separate icon images. Text sizes are now consistent assuming the lengths do not get too long, may need reviewing later. Moved certain non-specific logic to navigation bars out into a static class since Navigation Bar class no longer uses it (didn't make sense to keep it there). Added Auto-sprint stance icon to in-game HUD. Fixed some typos in certain classes.