107,045 Commits over 3,836 Days - 1.16cph!
Fix for parenting trigger detaching on server side when loading from save
windmill can no longer be placed in building blocked areas
[D11] Prevent popups from queuing more blur instances when moving through a popup queue
Fixed being unable to place plants in planter box (regression)
Statsh too slow navmesh updates for Junkpiles.
solar/wind research costs
Added M39 to DM loot table (rare)
Windmill prevent build volume
Adding building vending machine to Hapis (windmill)
Windmill craft time increased
Windmill health 200
Windmill repairable
windmill generates 150 power
windmill
laser detector icon fix
electrical combiner can no longer be chained
M39 VM iron sight centred
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Refresh underwear immediately when changing censorship mode in game
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[D11][TUTORIAL] Updating branch
[D11] Assign single sell order items
[D11][TUTORIAL][MERGE] Updating branch
[D11] Changed default item price for vending machine. Will automatically put items into vending machine
Fixed Particles/Refraction not matching in scene/game views; potentially wrong in game view
Added bump scale parameter to Particles/Refraction
[D11][TUTORIAL][MERGE] Updating branch
m39 balance, icons etc
laser detector new icon
door pairing fix post server load
[D11] Vending Machines can now have their sell orders set from items in the players inventory costs can be incremented by editing the order
Can no longer deploy items on doors unless there is a socket for them
[D11][TUTORIAL] Implemented food/drink objective
[D11][TUTORIAL] Fix for objectives not appearing when triggered during hide animation
progress bar fix
LookatIoEnt perf fix
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Merge from ioline-culling; ioline occludee now semi-static
minor Hapis fixes and tweaks
[D11] Moved ReportingFlow onto the client prefab, so it will always be active before the player has a chance to attempt a server connection
[D11] Fix for shutdown crash running DTLS.
Fixed neck seam when wearing underwear on lowest settings
Fixed neck normals on female underwear model
[D11][TUTORIAL][MERGE] Updating branch
Clatter helmet worldmodel setup
Clatter helmet skinned mesh and prefab
[D11] DTLS fixes to timeout issues and logging integration.
Clatter helmet mesh/textures/LODs