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107,039 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Added StatusLightRenderer for more optimized handling of IO entity indicator lights Converted indicator lights on blocker and memory cell to StatusLightRenderer
6 Years Ago
[D11] Quick translated string fix
6 Years Ago
[D11] Made PopupButtons wider and set their text slightly smaller
6 Years Ago
[D11] WIP Reporting flow
6 Years Ago
[D11] Fix for SERVER define with PopupSystem and fix to stop adjusting template definition values when creating a new text popup
6 Years Ago
[D11] [#59] Added method to get textmesh pro controller icon for inline
6 Years Ago
Optimized IOnPostNetworkUpdate
6 Years Ago
[D11][TUTORIAL] Fix for HUD visibility flags
6 Years Ago
[D11][TUTORIAL] BaseStats now moved to it's own section for HUD visibility
6 Years Ago
[D11] [UI] made the carousels fade as they change screens
6 Years Ago
[D11] [UI] Updated font assets to include Registered, Copyright, and Trademark signs. Also adjusted placeholder icons in certain screens. Adjusted animations in Code Of Conduct and Staff Credits screens.
6 Years Ago
[D11] [UI] slightly adjusted position of logos
6 Years Ago
[D11] [UI] added 3rd party software logos to the bootflow logo screen
6 Years Ago
anim updates, added pullback, added world model prefab and setup
6 Years Ago
[D11] [#59] Fixes for platform controller button prompts
6 Years Ago
[D11] WIP Reporting flow, with a bunch of fixes and improvements to popups in general. Invert Y Axis now enabled and working in the Options Menu.
6 Years Ago
[D11] [UI] - Updated the loading screen image + aAded middleware logos
6 Years Ago
[D11] [#61] Fix skin picker crash
6 Years Ago
[D11] [UI] UI Asset optimisations. Added new updated textures. Combined sprite sheets. Added new "Tier" info to Building Context. Added placeholder lock icons to temporary info on Loading and Respawn screens.
6 Years Ago
[D11][TUTORIAL] Fix for lookat tooltip not displaying in some cases
6 Years Ago
[D11] [UI] Player corpse panel now tracks killer name and weapon
6 Years Ago
[D11] [UI] updated standing indicator icon
6 Years Ago
[D11][TUTORIAL] Fixes for camera fade action
6 Years Ago
oilrig progress backup
6 Years Ago
Optimized IOEntity.PostNetworkUpdate (eliminated GC)
6 Years Ago
[D11] [UI] changed "play" to "start" in the title screen
6 Years Ago
[D11] frontend tidy up WIP - fix some blur glitches caused by canvas groups not being immediately set to alpha zero, forgot to call base.Open in MainMenuUI.
6 Years Ago
[D11][TUTORIAL] Missing file from previous commit
6 Years Ago
[D11] [UI] hid remnants of old background boxes in inventory loadout screen
6 Years Ago
[D11][TUTORIAL] Added screen fade action
6 Years Ago
[D11] [UI] adjusted the visual look of the navigation bar, and stopped long strings from causing overlaps
6 Years Ago
[D11][TUTORIAL] Undo of some files that shouldn't of been checked in...
6 Years Ago
[D11][TUTORIAL] Undo of some files that shouldn't of been checked in...
6 Years Ago
[D11] Consume entitlements on boot, this will add any virtual currency purchased
6 Years Ago
[D11][TUTORIAL] Cave Tutorial
6 Years Ago
Rewrote IO entity response limiting (override ResponseLimited to true when desired, currently only ElectricalDFlipFlop and ElectricalBlocker) Moved IO entity network update call so the visual state of the IO entity always fits what has been sent to its children (now also only sends one network update even if the state updates 50 times in one tick)
6 Years Ago
[D11] [UI] Added tier indicator to Building Context menu. Added icon for "Twig" tier (base tier below wood).
6 Years Ago
[D11] Jenkins fix
6 Years Ago
[D11][TUTORIAL] Changed WaitForInput to use button up instead
6 Years Ago
[D11]Changed default hold time from 0.2 to 0.8.
6 Years Ago
[D11] Popup text boxes now resize themselves to fit in overflowing text, and the popup itself will stretch accordingly. Also adding some WIP stuff for the reporting flow
6 Years Ago
Updated AI profiler hooks.
6 Years Ago
[D11] [UI] disabled skip to title on the frontend so we can check what it looks like on console
6 Years Ago
[D11] Profile sign out/Profile switch dialogs
6 Years Ago
[D11] DTLS library wip: exposed the client connection loop as a tickable function and a 'AddMessage' function for writing encrypted network traffic to the server.
6 Years Ago
Probe tests & stuff
6 Years Ago
Added graphics.impostorshadow convar toggle
6 Years Ago
Re-enabled refl probe blending and box projection
6 Years Ago
Re-enabled proper refl probe support to rust/std and core shader sets
6 Years Ago
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