128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
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                fix for static waterwell too 
 
                
                
                
                
                
             
         
        
            
            
            
                
                basic work in progress of area in bandit camp
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Changes to the tree impact particle system and materials to increase performance.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Changed ThirdPersonWeapon sounds to check distance rather than LOD Visibility to prevent reload sounds not playing when outside of main camera frustrum
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][#3624] fixed been unable to move the interaction piemenu. [#4155] disable crosshair when trying upgrade.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ceiling light deploy issues under triangle floors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind (triangle foundation)"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Unable to replace furnace under triangle frame"
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from building_blocks_2020
 
                
                
                
                
                
             
         
        
            
            
            
                
                surface types fix on stone ramp
 
                
                
                
                
                
             
         
        
            
            
            
                
                surface types fix on stone/armored stairs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Lowered blunt protection on cars from 0.75 -> 0.25 to increase damage from bradley shells
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Steer 50% faster if shift key is held
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed create gibs in scene button not working
Added a 5% size reduction to reduce gibs clipping into each other when generating automatic gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Actually speed up steering a little again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slow down steering speed at higher car velocity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update gibs to use new life convars
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase low-speed engine power by a bit and overall engine power by a little
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge in Continuous Speculative car physics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch collision detection mode to Continuous Speculative for cars. Let's eventually look at using Discrete with big blocky world-only colliders, as speculative is far from perfect. But until then this should fix both the slow-motion stops of Continuous and the getting stuck in signposts of Discrete.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Road signs on the test map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use gibs kill method when destroying rowboat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge physics fixes -> Vehicles. Will hopefully fix vehicles sliding and spinning out inappropriately
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hooked up gibs on rowboat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix vehicles spinning out and sliding strangely:
- Reduced the potential deviation of the centre of mass
- Gave wheels additional sideways friction
- Added AdjustHitForces method to handle any further errant values from PhysX WheelHit results
- Increased minimum vehicle mass, increasing engine power to compensate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated some attack VFX that I missed.
All bullet attack VFX use the nested prefab format.
Manifest.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a resource multiplier to TriggerHurtNotChild and increased damage to resources by x3 from cars
This destroys small trees relatively easily but still takes several hits to take down a large tree
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ground plants optimization
better wind settings 
increased distance tiling for grass splat
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                forgot to apply some prefab changes on #
51630 
                
                
                
                
                
             
         
        
            
            
            
                
                load the sound templates in the startup bundle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Smart alarm clipping through walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed spiral stairs twig having two material slots instead of one
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed sheet metal word model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water well deployable UV fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix xb1 bootup crash 
51522