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107,030 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Some minor tweaks related to AI and cover.
6 Years Ago
[D11] Remove Linux server for now its hanging
6 Years Ago
[D11] Make sure STEAM_DISABLED is set instead of STEAM
6 Years Ago
[D11] Fix error
6 Years Ago
[D11] Pass the param of warmup instead of defines and get rid of jenkins building windows clients
6 Years Ago
[D11] [UI] Added some extra textures for the HUD
6 Years Ago
[D11] Server analytics now enabled on command-line rather than through build define.
6 Years Ago
[D11] Start with some defines on Jenkins builds because the manifest generate relies on them
6 Years Ago
[D11] Added missing define
6 Years Ago
[D11] More fixes for Bundles
6 Years Ago
▄▊▅▌▌█▉ ▊▆▉▅▌ ▅█▄ ▌▇▅▍▌▊▅▆▊ ▋▊▉█▋▆▋. ▄ ▋▋▄▌▋▉ ▋▉ ██ ▍▇▉ ▇▅▆▄▌▋▍ ▄▍█▌██ ▅▅▍▅▌ '▄▌▄▅██▆▄▌'. █▇█▅ ▅▍▅ █▉▆▇▌█▋▄▌.
6 Years Ago
6 Years Ago
[D11] Merge CL 28852 and CL28862
6 Years Ago
[D11] Put a cap on construction hight adjustment
6 Years Ago
[D11] hard code the milestone build server address.
6 Years Ago
[D11 Xbox Texture Resizing - extra meta checkin
6 Years Ago
[D11] Merge 28802 + Define fix
6 Years Ago
[D11] D11_CONSOLE_PORT needs setting on Win64/Linux AssetBundles
6 Years Ago
[D11] Xbox Texture Resizing - meta file checkin
6 Years Ago
[D11] Enabled USE_WARMUP_BUNDLES and skip buildTo on Asset Bundles
6 Years Ago
[D11][UI] Allow dismissal of UI dialog. Including RenameSleepingbag
6 Years Ago
Expanded waypoint set for NPC test spawn on Cargo Ship. NPCs now stand still when they've reached a destination, rather than jiggle, on the Cargo Ship.
6 Years Ago
[D11] Construction controls now allow alteration of hight of build. Opening of Inventory and crafting screen altered to allow hight adjustment
6 Years Ago
[^] Updated Meta Files for Xbox and PS4
6 Years Ago
[D11] Pie menu Define fix
6 Years Ago
[D11] We need to copy the ServerBundles
6 Years Ago
[D11] Fix linux server compile
6 Years Ago
Feet better align with eyes for NPCs on Cargo Ship.
6 Years Ago
Lighting test for Diogo
6 Years Ago
climb functionality which somehow works
6 Years Ago
climb testing
6 Years Ago
More player LookingAt fixes
6 Years Ago
[D11] Texture meta file change for half res textures + crunch for ps4/xb1
6 Years Ago
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
6 Years Ago
climb test
6 Years Ago
[D11] Preserve existing platform settings
6 Years Ago
[D11] Updated Frontend with new layouts/backgrounds/button behaviour and a selection icon
6 Years Ago
[D11] Try polling from master and add in server builds
6 Years Ago
More work on NPCs on the Cargo Ship.
6 Years Ago
[D11] Check every X mins for changes to kick off build
6 Years Ago
hot air balloon basket files backup
6 Years Ago
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
6 Years Ago
[D11] Fix ps4 ortho basis assert
6 Years Ago
[D11] Append sub-branch to folder name on build drive and take out server builds for now
6 Years Ago
[D11] change quality settings to "good" and partially disable support for "potato" mode to save some memory (two large RTs around 180MB in total)
6 Years Ago
[D11] [UI] Updated Pie Radial menu textures slightly, removed unused texture from project files (added accidentally in a previous check-in).
6 Years Ago
[D11] Log notification point
6 Years Ago
[D11] Fix bracket
6 Years Ago
[D11] Minor fix
6 Years Ago
[D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland