128,760 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed sprinklers not applying saturation if they were on while a server restarted
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixcars command now correctly replaces engine internals on a real server. Had a lingering #if UNITY_EDITOR flag
                
                
                
                
             
         
        
            
            
            
                
                Fixed foliage lighting in forward mode
Fixed rock shading in forward mode
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fixing the compilation error in server builds.
                
                
                
                
             
         
        
            
            
            
                
                Optimized NVG effect (now single pass)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Procedural water prototype II - two meshes via a mesh render.
                
                
                
                
             
         
        
        
            
            
            
                
                fixed NVG working through CCTV Cameras
fixed NVG on sound playing when changing clothing
                
                
                
                
             
         
        
            
            
            
                
                new scope/goggle overlays
                
                
                
                
             
         
        
            
            
            
                
                Stop objects popping in when you wake up due to occlusion (probably won't fix all the streaming issues)
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for missing translucent materials on instanced objects
                
                
                
                
             
         
        
            
            
            
                
                recipe caching, lookup/search optimisation.
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Fix to LOD3 vertex material on BBQ
                
                
                
                
             
         
        
            
            
            
                
                Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc.
This should solve objects destroying on walls on upgrade and others
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix scheduled events
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3893] Collision box for Salvaged Cleaver fixed.
                
                
                
                
             
         
        
            
            
            
                
                ▄▍▌▋▆ ▋▊▅▍█ ▅▍▅▉▌/▋█▄▅▅█▆▅.
▉▌▌▄▄ ▅▋▌▊▍ ▇▅▌ ▆▉▋▄ ▅▊▍ █▆▇▌▊▉.
                
                
                
                
             
         
        
            
            
            
                
                Tier 1/2/3 workbench missing faces fix
                
                
                
                
             
         
        
            
            
            
                
                Increased water pump production rate from 90ml/minute to 150ml/minute
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add support for sphere and capsule colliders including auto size methods
Add support to spawn gibs in scene for testing
                
                
                
                
             
         
        
        
            
            
            
                
                Slightly increased height of deploy volume on vehicle lift and added world layer to mask so cars can't be lifted into rocks/terrain/etc
                
                
                
                
             
         
        
            
            
            
                
                Added another inside socket check to the modular car lift to reduce overhang
                
                
                
                
             
         
        
            
            
            
                
                Destroy any invalid vehicle on vehicle lift if lift is destroyed
                
                
                
                
             
         
        
            
            
            
                
                For vehicles that were saved in dead state, destroy immediately on initial load
                
                
                
                
             
         
        
            
            
            
                
                Various small physics and control changes for generally smoother driving, better control.
                
                
                
                
             
         
        
            
            
            
                
                Added a vehicle push volume to high external gates (stone and wood) to try and push cars out of the way as they close
Strip the push volume on client
                
                
                
                
             
         
        
            
            
            
                
                Fixed fluid switch playing sfx when switch was on but not powered
                
                
                
                
             
         
        
            
            
            
                
                Hopefully fix FindGravitySource EntityRef lookup on clients
                
                
                
                
             
         
        
            
            
            
                
                fixcars command improvements
                
                
                
                
             
         
        
            
            
            
                
                Show modular car health (total) in the HUD
                
                
                
                
             
         
        
        
        
            
            
            
                
                Made water pump legs longer for deep water
                
                
                
                
             
         
        
            
            
            
                
                [D11] Makes ragdolls letss twitchy
                
                
                
                
             
         
        
            
            
            
                
                [D11] Makes ragdolls letss twitchy
                
                
                
                
             
         
        
            
            
            
                
                Trying out batching aa DD calls
                
                
                
                
             
         
        
            
            
            
                
                Reapplying Bill B Launch site changes (50021) which got stomped in save192 (monument_bypass) merge
                
                
                
                
             
         
        
            
            
            
                
                [D11] Disable fps lock during demo playback
                
                
                
                
             
         
        
            
            
            
                
                Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
                
                
                
                
             
         
        
            
            
            
                
                More fettling with the occlusion culling so that it doesn't cull objects that are in the shadow frustum. Also unified the constant setup between the instanced and non-instanced occlusion stuff.
                
                
                
                
             
         
        
            
            
            
                
                Always include the DDraw shader in the build
                
                
                
                
             
         
        
            
            
            
                
                ▆▌█▄█ ▋▄▉ ▅▅▊▍▆▌▇▇▇▍ ▊▌▅ ▋▌▇██▋▍▍