128,760 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Powered Water purifier now decays outside of building privilege 8/8
                
                
                
                
             
         
        
            
            
            
                
                Electrical heater 75 scrap to research 
Powered Water Purifier 75 scrap to research
                
                
                
                
             
         
        
            
            
            
                
                Fixed issue with non skinned mesh wearables not getting added to LODGroup properly. Also optimized LODGroup rebuilding a bit.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Disable debugcamera controls when dev tools is open
                
                
                
                
             
         
        
            
            
            
                
                ▇▄▍▆▋ ▌▊▇▆▊▌▆▋ ▅▋█ ▇▇▆▋█ ▅▍▊▌▌, ▄▇▊▉▄▍█ ▋▆▊▋▄▆▌▇▍ ▅▆▌█▆▇▉▇
                
                
                
                
             
         
        
            
            
            
                
                [D11] Disabling asset stripping in release server builds.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Stop Main Menu music when starting demo playback
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated Trees - Complete Set
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed textures with differing override values.
                
                
                
                
             
         
        
            
            
            
                
                small scope entity material fix and icon update
                
                
                
                
             
         
        
            
            
            
                
                Update server side transform on load
Set and reset flags to match existing behavior
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3893] Doubled lookat raycast radiius
                
                
                
                
             
         
        
            
            
            
                
                [D11][#4036] Flame Turrets oriented correctly.
                
                
                
                
             
         
        
        
            
            
            
                
                Send headshot rpc so sfx can be filtered out
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Pass on powered water purifier sockets, volumes, broken ground watch
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for bug 149 causing node break effects to be missing textures.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Disables ragdoll "pinning" for chickens
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed debugcamera keyboard commands
                
                
                
                
             
         
        
            
            
            
                
                merge from cinematic_tools
                
                
                
                
             
         
        
            
            
            
                
                Replace Reserved2 with FLAG_LIGHTS const
                
                
                
                
             
         
        
            
            
            
                
                Try fixing local player receiving headshot sfx
                
                
                
                
             
         
        
        
            
            
            
                
                Rear lights now light up while braking even if headlights aren't on (are on all the time while headlights are on)
                
                
                
                
             
         
        
            
            
            
                
                Add hitnotify.headshot convar to toggle headshot sound fx
                
                
                
                
             
         
        
            
            
            
                
                Add player.gotosleep command for testing
                
                
                
                
             
         
        
            
            
            
                
                Fix gas station fridge door:
- Fix LOD levels 1 and 2 not matching LOD 0 Y angle
- Add missing collider
                
                
                
                
             
         
        
            
            
            
                
                Adjust DAMAGE_TO_GIB again
                
                
                
                
             
         
        
            
            
            
                
                Merge MakeVehiclesDestroyable -> Vehicles
                
                
                
                
             
         
        
            
            
            
                
                When the lift moves, since it's just an animation, sleeping rigidbodies on the lift aren't woken and clip through. Wake nearby rigidbodies manually
                
                
                
                
             
         
        
            
            
            
                
                Add support for TriggerHurtNotChild volumes on cars to damage AI
Added an AI damage multiplier to adjust the damage specifically for AI collisions
                
                
                
                
             
         
        
            
            
            
                
                Force network sync on destruction. Fixes new lifestate not always getting synced
                
                
                
                
             
         
        
            
            
            
                
                Chassis doesn't usually show damage texture effect, but when the vehicle is destroyed, set the damage overlay to full so that it doesn't have nice new-looking wheels on a destroyed vehicle
                
                
                
                
             
         
        
            
            
            
                
                Use the destroyed look material for vehicle gibs
                
                
                
                
             
         
        
            
            
            
                
                Assign Thai's gibs to all modules and chassis types
                
                
                
                
             
         
        
            
            
            
                
                Handle chassis health when there are no modules attached, switching out its base protection between an immortal and a mortal one
                
                
                
                
             
         
        
            
            
            
                
                Hide Start Health on chassis since it's taken from the item
                
                
                
                
             
         
        
        
            
            
            
                
                More terrain splat impacts.
More voluptuous shading on other new impact debris in general.
                
                
                
                
             
         
        
            
            
            
                
                Strip client root on water purifier
                
                
                
                
             
         
        
            
            
            
                
                Add prevent building volume, not in water and angle sockets to powered water purifier
                
                
                
                
             
         
        
            
            
            
                
                Change chassis protection to simple Immortal, delete "ImmortalExceptDecay"
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from Vehicles -> MakeVehiclesDestroyable