128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Some manifest prefab changes
                
                
                
                
             
         
        
            
            
            
                
                Trees are now affected by hurt volumes on cars, supports running into trees to destroy them
                
                
                
                
             
         
        
            
            
            
                
                Moved vehicle pushing logic to BaseVehicle
Kept specific push logic between cars/boats in overrides to preserve custom logic
Added vehicle push logic to the minicopter
                
                
                
                
             
         
        
        
            
            
            
                
                ▊▌▋▍▍█▇ ▊▉▉▆▄▉▉▄▉▌ ▉▅▋ ▌▌▅
                
                
                
                
             
         
        
            
            
            
                
                ▅▉▄▋█▉ ▌▅█▅▉▆▌▍▇▍ █▍▅▇▊▊▍▊▋▉ ▊▋▊ ▆▋▇▉
                
                
                
                
             
         
        
            
            
            
                
                ▊▆▇▉▄▋ █▊▇▌▋█▆█▊▇ ▄▆▅▍▉▇▋▆▊▍ ▋▅▇ ██▄▅
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> Vehicles
                
                
                
                
             
         
        
            
            
            
                
                Collision/interaction fixes for 1module_cockpit_with_engine
                
                
                
                
             
         
        
            
            
            
                
                Revert triggerparent base entity change as unfortunately it wasn't the fix we hoped
                
                
                
                
             
         
        
            
            
            
                
                Converted the IO entity editor to a Editor Tool (Access by pressing the tools button in the top left of the editor near the position/rotate/scale buttons)
                
                
                
                
             
         
        
            
            
            
                
                ▇▋▍▍▊▆ ▄▉▌▇▍ ▄▍▆ ▆▌▍▌ ▋▇▍█▋▄█▆█.▋▄▌▍▍▇▇▊ (▄▌▋▄ ▅▉▄▇▇▍) ▋▌▄▄█▌▉ ▄█▄▌▍ ▌█▇ ▋▇▉▍█▄▋▉ ▉▅▍ ▆▌▊▋▍▅▇▅▋██
▊▉▍ █▌▌▇▋▄ ▍▆▊▇▆█▇▍ ▍▍▆ █▌█▉ ▋█▋▄▋▉▋▋▍▇▊▍.▄▍▅▌▅▋▅▄▄▅▆██▌█▆▋▅▍▋ ▄█▊█▅▇▍ █▅ ▉▊ ▄▊▉ ▆▄ ▋▅▄▊▋ █▉▉▅▇▊▍▅▉ ▍▋ ▇▌▍'▉ ▆▋▊▌▋▊ ▌▉▉▆▋▍▉▇█ (▊▅▆▄ ▊▍▅▆▌▊)
▄▆▊▉▌▋▋▊▊▋▍ █▅▍ ▄▉▍ ▄▌▉_▋█▋▄▆▊▄▌▆ ▊▅█ ▌▆ ▋█▆▍▊ ▉▄▇▌▊█▅▄▇ (▄▄▍▅ ▇▇▍▉█▉)
▇▆▊ ▍▇▄▉ ▉▉▍▅▊▇ ▄▇ ▇▉█▊▄▉▄▉▊▋.▆▋▄▄▉▇▅▍▊▊▇▌▄▍ (▌▅▍ ▊▅▆▇▊▌)
▋▄▋▉▍▇▍▆▊▍▅▅▆▉█.▄▉▍▊▋▇▄█▉█▌▍▊███ █▉▌▆▄ ▋▌▅▉▊█▊▍ (▌▌▉ ▊█▉▉▆▊)
                
                
                
                
             
         
        
            
            
            
                
                Water effects WIP
More file organization & cleanup
                
                
                
                
             
         
        
            
            
            
                
                ▉▉▆▊ ▊▊▅▄█▇▌█ ▇█▉▍▇▄ █▄█▋▍
                
                
                
                
             
         
        
        
        
            
            
            
                
                Log a warning instead so nobody even sees the (useless) error unless they check the console
                
                
                
                
             
         
        
        
            
            
            
                
                Get rid of Debug.LogExceptions
Move changeset in disconnect reason to the start of the message so it doesn't get truncated
                
                
                
                
             
         
        
        
            
            
            
                
                Terrain splat vfx optimization WIP
                
                
                
                
             
         
        
            
            
            
                
                WIP vehicle damage texture
                
                
                
                
             
         
        
            
            
            
                
                ▋▅▌█▌ ▉ ▇▉▊▌▋ ▋▄▊▄▉▄▋▄ ▆█▄▇ ▄▍█▅▊▌▌▇▄▌ ▋ ▉▌▆▍▉ ▇▊▌██▆▌▍ ▊▉ ▄▌▌▅▅▋
                
                
                
                
             
         
        
            
            
            
                
                block player input on crate_mine
                
                
                
                
             
         
        
            
            
            
                
                Disabled saving on Rust.AI animal agents
                
                
                
                
             
         
        
            
            
            
                
                Re applying all prefab references again.
                
                
                
                
             
         
        
            
            
            
                
                Updated decal material conversion tool
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▋▇▋███▄▄▋▇▌▌▆▋▍▆▇ ██▇███▍▊
                
                
                
                
             
         
        
        
            
            
            
                
                ▊▋▇▄▉▊▅ ▄▉▉▇▆, ▍▊▉▍▉▆█ ▉▅▍▅▆██▊▅▍▋ ▅█ ▌▅▌▌▉, ▍▆▅█▌▅▊ ▄▋█▆▄▋▍, ▉▄▄▋ ▋▊▄▉▅
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed missing references in foliage benchmark. All benchmarks should run without error now.
                
                
                
                
             
         
        
            
            
            
                
                merge from tc_stacking_deploy_fix
                
                
                
                
             
         
        
        
            
            
            
                
                Various small changes to car physics and masses, mainly to fix the issues with driving up hills
                
                
                
                
             
         
        
            
            
            
                
                ▆▍▇▋▉▅▆▍▄▆▊ ▊▅▆▉█ (▅▌▌▌▉ ▄▋▆ ▉▉ █▋█▊▋ ▆▋▊▌▍▄▇ ▌▌▄ ▆▊▇ ▉▅▊▍ ▅▅ ▉▉ █▍▋ ▆▅▄▆▍ ▋█ ▉▇█ █▌▉█▉█▌ ▍▄▋▆▇█)
                
                
                
                
             
         
        
            
            
            
                
                ▋▊▊▉▅▇▋█ ▍▌▍▌ █▋▌▌▋ ▆▌█▇▋▉▍ █▍▉
                
                
                
                
             
         
        
        
            
            
            
                
                Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
                
                
                
                
             
         
        
            
            
            
                
                fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required) 
also fixed up debug drawing and exposed a couple more tuning variables
                
                
                
                
             
         
        
            
            
            
                
                Fixing vehicle decay still assuming that a dead vehicle was fully destroyed
                
                
                
                
             
         
        
        
            
            
            
                
                To fix the problem of vehicles rolling to well, remove the previous drag system and insert a new one
                
                
                
                
             
         
        
            
            
            
                
                fix for asset bundle build
                
                
                
                
             
         
        
        
            
            
            
                
                █▊▊█▉▉▆█▊▅, ▉▄▉▉▌▊▉▄▉▉▄ ▇▍███, ▍▍█▋▋ ▇▇▇▄█▍▌▍ ▉▊▆ ▇▅▋█▍▋▄ ▊▇ ▊█▋▉▅▋▆▄▅
                
                
                
                
             
         
        
            
            
            
                
                Added voiceprops inventory config