reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

6 Years Ago
Updated entity bounds to match the current module and chassis models. Rebuilt manifest.
6 Years Ago
Fix health conditional calculation
6 Years Ago
·updated collider
6 Years Ago
MIDI license
6 Years Ago
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6 Years Ago
Refresh conditions on all health changes now, not just 0 vs. non-zero
6 Years Ago
Condition UI tidy up
6 Years Ago
Conditionals now allow for any health percent, not just alive/dead
6 Years Ago
Move new conditional UI button to the bottom
6 Years Ago
WIP collider pass
6 Years Ago
Add support for steam friends list grouping when in a team. Enabled by default, can be disabled with the global.richPresence convar
6 Years Ago
Backup
6 Years Ago
Prevent residual water/dirt/smoke FX when teleporting vehicles
6 Years Ago
Vehicle teleport now moves instantly instead of lerping to the new position. Also added support for non-Spawnable type vehicles to move back to their initial position using the ReturnToSpawn system as well.
6 Years Ago
+ Added some changes to the water shader
6 Years Ago
Backup
6 Years Ago
+added changes to the HDRP water, that needed to be changed for some reason the material never pops up until the shaders been pushed
6 Years Ago
+ Added some changes to the water
6 Years Ago
[D11] [UI] Added missing translations for platform filter option on leaderboards screen.
6 Years Ago
[D11] Change scale of Noto font so Japanese text will display in popups
6 Years Ago
merge from skeleton_optimisations
6 Years Ago
#if compile fixes
6 Years Ago
[D11] [Inventory] [#3339] Trying to use "throw one" function on an empty inventory slot no longer causes a crash
6 Years Ago
[D11][#3279] Fixed missing translation in loading screen, fixed error translation in Leaderboard screen
6 Years Ago
Merge from skeleton_optimisations
6 Years Ago
Added some prefabs to content bundle
6 Years Ago
[D11] [#3280] Upright boats in bandit town have collision.
6 Years Ago
[D11][#1127] Added delay to held entity deploy to to prevent 2 held entity's displaying at the same time
6 Years Ago
Delete utils folder
6 Years Ago
Merge from main
6 Years Ago
+ Changes to the ice Lake has a HDRP vertex blended shader
6 Years Ago
Fix for instancing system trying to set mip levels for non-streaming textures
6 Years Ago
[D11] [#3173] Spamming Favourite no longer crashes on PS4.
6 Years Ago
[D11] Texture resizing for Cliff rocks
6 Years Ago
[D11] [Art] [#3329] Planters at launch site are visible and have plants in them
6 Years Ago
Subtracting 44822 (it completely disables nested prefab preprocessing in the editor, which will break)
6 Years Ago
[D11] Fix for duplicate CullingVolume script
6 Years Ago
[D11] Merge with main
6 Years Ago
Error fix
6 Years Ago
wip light sources for ore node highlights. Reworking some light source stuff.
6 Years Ago
missed some srp files
6 Years Ago
HDRP 7.1.7
6 Years Ago
[D11] Fix Bear Fur MAT issue, Floating asset issues at Launch site, and toilet rolls incorrect position at Gas Station
6 Years Ago
merge from merge branch
6 Years Ago
merge from main
6 Years Ago
Finished wearable replacements
6 Years Ago
Fixed inside terrain antihack issue at cave_large_sewers_hard cave_large_sewers_hard S2P
6 Years Ago
[D11] [#3115] Fire arrows correct for Compound Bow and crossbow.
6 Years Ago
Setup beard replacement prefabs etc.
6 Years Ago
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