126,618 Commits over 4,109 Days - 1.28cph!
Updated entity bounds to match the current module and chassis models. Rebuilt manifest.
Fix health conditional calculation
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Refresh conditions on all health changes now, not just 0 vs. non-zero
Conditionals now allow for any health percent, not just alive/dead
Move new conditional UI button to the bottom
Add support for steam friends list grouping when in a team. Enabled by default, can be disabled with the global.richPresence convar
Prevent residual water/dirt/smoke FX when teleporting vehicles
Vehicle teleport now moves instantly instead of lerping to the new position. Also added support for non-Spawnable type vehicles to move back to their initial position using the ReturnToSpawn system as well.
+ Added some changes to the water shader
+added changes to the HDRP water, that needed to be changed for some reason the material never pops up until the shaders been pushed
+ Added some changes to the water
[D11] [UI] Added missing translations for platform filter option on leaderboards screen.
[D11] Change scale of Noto font so Japanese text will display in popups
merge from skeleton_optimisations
[D11] [Inventory] [#3339] Trying to use "throw one" function on an empty inventory slot no longer causes a crash
[D11][#3279] Fixed missing translation in loading screen, fixed error translation in Leaderboard screen
Merge from skeleton_optimisations
Added some prefabs to content bundle
[D11] [#3280] Upright boats in bandit town have collision.
[D11][#1127] Added delay to held entity deploy to to prevent 2 held entity's displaying at the same time
+ Changes to the ice Lake has a HDRP vertex blended shader
Fix for instancing system trying to set mip levels for non-streaming textures
[D11] [#3173] Spamming Favourite no longer crashes on PS4.
[D11] Texture resizing for Cliff rocks
[D11] [Art] [#3329] Planters at launch site are visible and have plants in them
Subtracting
44822 (it completely disables nested prefab preprocessing in the editor, which will break)
[D11] Fix for duplicate CullingVolume script
wip light sources for ore node highlights. Reworking some light source stuff.
[D11] Fix Bear Fur MAT issue, Floating asset issues at Launch site, and toilet rolls incorrect position at Gas Station
Finished wearable replacements
Fixed inside terrain antihack issue at cave_large_sewers_hard
cave_large_sewers_hard S2P
[D11] [#3115] Fire arrows correct for Compound Bow and crossbow.
Setup beard replacement prefabs etc.
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