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107,004 Commits over 3,836 Days - 1.16cph!

6 Years Ago
closed off railroad gate placed always on hobobarrel + extra spot on platform replaced temporary stairs to tower with final prefab scene2prefab compound
6 Years Ago
SavasIsland offshore tweaks
6 Years Ago
cherrypicking garage doors from puzzles
6 Years Ago
Added wetsuit viewmodel Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
6 Years Ago
added always on hobo barrel fixed audio on awnings
6 Years Ago
updated all awning prefabs fixed awning NRE removed groundwatch from scientist sentry
6 Years Ago
skin approval
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
Tower scaffolding mesh/lod/prefabs
6 Years Ago
NPC vending machine tweaks
6 Years Ago
Improved water shader and materials to replicate IOR closer to water Added underwater reflection and proper IOR-based fresnel Added control parameters for near wave normal and displacement scale Fixed regression in caustics when underwater (needs proper water volume)
6 Years Ago
Workaround for using half height floors as shelves behind doors / wall frames
6 Years Ago
Rusty texture variant for compound scaffoldings
6 Years Ago
replaced emergency stairs with final prefabs scene2prefab compound
6 Years Ago
Compound emergency stairs meshes/coliders/prefabs
6 Years Ago
compound shops and stations decals scene2prefab compound
6 Years Ago
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6 Years Ago
loading platforms final models/prefabs bag o changes scene2prefab compound
6 Years Ago
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
6 Years Ago
Merge from main
6 Years Ago
Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
6 Years Ago
Improved hostility checks for Scientists.
6 Years Ago
progress backup
6 Years Ago
static small water catcher and t2 bench
6 Years Ago
progress backup
6 Years Ago
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
6 Years Ago
NPC turrets ignore NPCs when targeting.
6 Years Ago
Compound walls / added additional LOD level
6 Years Ago
compound terrain blend map tweak
6 Years Ago
big bag o changes scene2prefab compound
6 Years Ago
Added scientist spawns and patrol prefab to level Navmesh setup Scene2Prefab compound
6 Years Ago
replaced vending machines to NPC vending machines in level scene2prefab
6 Years Ago
deleting some crap
6 Years Ago
compound vending machine baseline
6 Years Ago
cloth mods
6 Years Ago
merge from main
6 Years Ago
Added windx manager api to compute wind force at location
6 Years Ago
Fixed missing LOD0 on diving mask
6 Years Ago
Added clothsim awnings to the compound scene / tweaked no-stripe materials
6 Years Ago
Diving Mask LODs Material fixes
6 Years Ago
sound player culling for awning
6 Years Ago
progress backup
6 Years Ago
Fixed server side stair collider rotation sometimes being incorrect after rotating
6 Years Ago
merge from main
6 Years Ago
lower awning volume
6 Years Ago
Dving Fins LODs
6 Years Ago
lod tweaks
6 Years Ago
awning cloth
6 Years Ago
Subtracting 26451