reporust_rebootcancel

112,016 Commits over 3,928 Days - 1.19cph!

5 Months Ago
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
5 Months Ago
Merge: from main Tests: ran new unit tests, checked ServerBrowser
5 Months Ago
Update: StringView gains index and range support Added tests to cover new functionality. Added more checks for Substring operations Tests: ran new unit tests, checked ServerBrowser
5 Months Ago
tweaked glowboard intesity a notch set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
5 Months Ago
Scene, anim and timeline backups
5 Months Ago
5 Months Ago
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set The alt set will be used for ADS Supports blending between the two with a weight so we can animate it
5 Months Ago
5 Months Ago
Experiments with new offset script feature.
5 Months Ago
Merge from parent
5 Months Ago
Merge from parent
5 Months Ago
Revert fishing rod entity to current version from main, this prefab was broken on this branch
5 Months Ago
Merge from main
5 Months Ago
Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
5 Months Ago
merge from fix_analytics_dipose_streams -> main
5 Months Ago
Merge from safemode_prompt
5 Months Ago
Fixed slider highlighting when the player hovers over the timer progress bar
5 Months Ago
Merge from main
5 Months Ago
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
5 Months Ago
Merge from world_update_2
5 Months Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
5 Months Ago
Merge from world_update_2
5 Months Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
5 Months Ago
merge from fix_service_point_throttling
5 Months Ago
Add `http_connection_limit` to configure max concurrent http requests per domain - increase default from 2 -> 32
5 Months Ago
Merge from elevator_parenting/net_vis
5 Months Ago
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
5 Months Ago
Merge from elevator_parenting/net_vis
5 Months Ago
Add tunnel layer to players visibility when in caves layer
5 Months Ago
Merge from parent
5 Months Ago
merge from analytics_disable_performance_server -> main
5 Months Ago
Generated and applied icons for wainscotting, glowboard, subway wallpaper. Updated skin list.
5 Months Ago
Missing #endif
5 Months Ago
Stop performance data from being collected on the server when `performance_analytics` is disabled on the server - it was disabling flushing, fix it not disabling collection too
5 Months Ago
More work on wainscotting wallpaper. Added glowboard A and B wallpapers. Updated skin lists - icons to come later.
5 Months Ago
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5 Months Ago
Add helpful warning messages when PolymorphicDrawer fails
5 Months Ago
Simplify polymorphic attribute drawer code
5 Months Ago
merge from main -> full_server_demo_client_reader
5 Months Ago
merge from main
5 Months Ago
merge from wallpaper
5 Months Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
5 Months Ago
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5 Months Ago
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5 Months Ago
Named all skins and changed phrase token
5 Months Ago
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5 Months Ago
Prevent wolves getting permanently accustomed to fire when they survive a fight with a player that used fired on them, that's because new players encountering those wolves may get confused when they get bitten despite the holding a torch
5 Months Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
5 Months Ago
Serialize state tags instead of hardcoding them, partial port of the code FSM to the new UI
5 Months Ago
Update: StringView - prefer ctor overloads instead of default args Saves a couple branches in some scenarios. - Also expanded tests to cover all ctors and arg ranges Tests: Ran new unit tests and checked server browser