reporust_rebootcancel

126,693 Commits over 4,109 Days - 1.28cph!

4 Months Ago
Fixed corpse data request issues Cleanup
4 Months Ago
Add texture streaming support to indirect instanced rendering
4 Months Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Enabled condition on TCs, so their corpses can be picked up broken
4 Months Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Fixed corpses not being oriented properly when falling
4 Months Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
4 Months Ago
Update: translate ValidateMove to batched ValidateMoves Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods Tests: played back staging demo - got same numbers and no new errors
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos Show the placement error when attempting to repair a corpse on an invalid pos Fixed sleepers not blocking corpse repairing Cleaner checks
4 Months Ago
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4 Months Ago
Update: made some caches stable across frames Tests: played back staging demo - no new errors and stats match expected
4 Months Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
4 Months Ago
Clean: simplify call Tests: none, trivial change
4 Months Ago
vertical_storage_test
4 Months Ago
wall shelf deployable for Mauro
4 Months Ago
Merge: from parallel_validatemove Tests: none
4 Months Ago
Merge: from parallel_validatemove - bugfix for invalid transforms in the cache - fallout from previous bugfix Tests: played back staging demo - counts as expected and no more errors about transform cache inconsistency
4 Months Ago
Bugfix: fix transform cache rebuild loop Previously threw away dirty indices too early, missing on some player cache changes Tests: played back the staging demo - no more error logs about transfomr cache inconsistency
4 Months Ago
Update: consolidate debug logic - Also ValidatePlayerCache fixed to actually check for native-null players I'm hoping I won't need this after tomorrow, but keeping it fixed to use for testing on staging for a bit Tests: ran through the staging demo - notifced it's picking up an issue from the prev merge, will fix shortly
4 Months Ago
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4 Months Ago
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4 Months Ago
Testing vertical storage, replacing shelves and dropbox for now
4 Months Ago
Set all corpses repair costs to match repair bench repairing costs
4 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
4 Months Ago
Smaller TC corpses
4 Months Ago
Smaller workbench 3 corpse
4 Months Ago
Players do not collide with deployable corpses anymore
4 Months Ago
Merge: from parallel_validatemove - Bugfix for null players in PlayerCache causing UsePlayerUpdateJobs to get disabled Tests: played back staging demo - got similar results
4 Months Ago
Clean: fixing broken whitespaces that I spotted with the merge Tests: none, trivial change
4 Months Ago
Merge: from main Tests: none, no conflicts
4 Months Ago
Bugfix: PlayerCache now tracks players that are removed from the server Original impl left a space where it could miss some of the players, leading to rogue nulls. Tests: played back staging demo - had same numbers
4 Months Ago
Merge from jungle_update
4 Months Ago
Corpses can be picked up, gives you the associated item with 0 health
4 Months Ago
Owners can now open container corpses to retrieve the loot without repairing
4 Months Ago
Merge: from parallel_validatemove Tests: none (resolved into dest version)
4 Months Ago
Update: adapted code to PlayerCache change - FinalizeTickParallel now uses `player.StableIndex` as indirection, instead of iterator index - Updated validation checks - Transform caching job now checks for invalid transform accessses Tests: ran all relevant unit tests, played back staging demo - got comparable numbers
4 Months Ago
merge from softcore_update
4 Months Ago
Trying out some gameplay changes
4 Months Ago
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4 Months Ago
Remove some logs
4 Months Ago
Added newly baked AO to tshirt materials
4 Months Ago
merge from save266 - Staging wipe