128,925 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Update HideDuringRender of the camper van prefab as an example
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix HideDuringRender not being copied from the source prefab to the rendered icon
- add matching of GameObjects based on name from the source -> target prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a dismisser to the menus chat
Opens with the chat keybind
Fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked skin viewer road sign jacket
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge toggleable weapon stats display to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: refactor occlusion loop to be friendly for batching
Need to simplify BasePlayer.OcclusionLineOfSight before I can start working on batched job
Tests: none, no functional changes for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pilot Final Textures and Materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add options to view toggleable weapon mod stats adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code cleanup and reordering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled r/w to 8 models.
Hopefully this will remove a good amount of the warnings in the client when joining a server.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wearables being removed when selecting a new item
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_icon_generator_hide_during_render -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed
- caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code setup for new collapsable Items and Wearables selection. Each one is a toggle button that opens a scrollview and populates with items or wearables - replaces the old 2 separate scroll views, creating more screen space. Made the UI bigger. Removed old scrollviews and setup code
 
                
                
                
                
                
             
         
        
            
            
            
                
                More FoliageGrid null checks to try and fix errors on disconnect
 
                
                
                
                
                
             
         
        
            
            
            
                
                 fix dynamic accuracy weapon stat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust needle swing settings, now settles faster from big swings
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added DM picker to the menu chat + a ton of fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix lighting settings for camper icon while testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Create custom inspector to remove "Hide During Render" field from icon renderer inspector
- removed since the settings won't be copied to the source prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove last uses of node shortnames
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added pilothazmat worldmodel models and created the prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add pan + zoom support to server map
 
                
                
                
                
                
             
         
        
            
            
            
                
                UPdate: move serverocclusion caching logic a level higher
Goal is to get rid of OcclusionPlayerFound/Lost in the query, so this is first baby step
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fogmethod1 (sky branch)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                adjustments, mainly to rainmild clouds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed SkinGlowTester NRE when generating skin icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                NRE fix when initializing friends list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can press enter or click the DM notif to open the chat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when opening the friend list from the ingame chat
 
                
                
                
                
                
             
         
        
            
            
            
                
                change resolution, update skinnables with zoom factor, add camera teleport to screenshot anchor with keybind
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> io_snapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Iniital IO snapping progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bit more safety on store hero
 
                
                
                
                
                
             
         
        
            
            
            
                
                Menu chat DM target improvements, cleaned up code and added menu chat subclass
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                MegaMesh approach (1+2) WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pilot hazmat icon (not final)