126,693 Commits over 4,109 Days - 1.28cph!
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Fix vehicle garage null ref on panel close
Merge from Main -> Vehicles
Hide damage FX when engine is off
Modular Cars inventory loadout edit
Spawning chassis now costs the appropriate resources
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Various VFX & file cleanup.
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Lowered texture mip streaming RenderersPerFrame to 128 and MaxIORequests to 512
[D11] + Changes to building core LOD Distances
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[D11] Spinning Wheel Material Fix
[D11] Building parts atlas texture tweak
[D11][UI] Fixed issues with rendering Japanese text in ingame menus
Merge from main/ring_road
optimisations and removed gameobject create/delete for each tag Init.
[D11] Bandit Town SLOD colour fix
[D11] Fixed Wooden Rowboat
[D11][UI] Added font for Japanese, Korean & Chinese text, Adjusted button options size and find join game header sides
Disabling RendererBatch (test)
[D11] [#3115] Fire arrow textures now correct.
[D11] Vending Machine Screen Fix
[D11] Shelf texture tweak
[D11] [#3260] Removed unneeded debug logging code.
[D11] [#3260] Campfire flames now emitting correct amount of particles [#3100] Flamethrower texture now correct. [#3115] Fire arrow now shows correct flame material.
Made glass opaque on some static doors with glass
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[D11] Fix for NRE on PuzzleReset
[D11][FOG] Some material fixes to the fog wall ( double sided/alpha transparent )
[D11] [Art] [#3215] TreadAnimator script from M2Bradley will no longer show red error messages
[D11] Fixed the server time/clock display on the game options/pause screen
[D11] Fix for Reed LOD3s being bright green
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Merge from bandit_camp_fix
[D11] Fix for tree bark caps being overly shiny.
[D11] Fix for rowboat collision
[D11] Reimported Translations for Korean and Japanese, fixed small issue with translation class if translations values are null or empty.
[D11] Changed keycards materials to match Steam version
[D11] [Graphics] [#3206] Keycards match their colour and static bbq particle system fix