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106,956 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Fixed compile
7 Years Ago
Forgot these
7 Years Ago
Take Squad Manager off invoke and load balance it.
7 Years Ago
More on auto-balancing load balancers
7 Years Ago
Fixed some (legacy?) skins not being applied
7 Years Ago
Early exit opportunity in point sampling the surroundings. This has the potential of an 8x speedup on point sampling.
7 Years Ago
Temporary fix for AnimalSensesLoadBalancer MREs when switching server (editor)
7 Years Ago
Merge from main
7 Years Ago
chainsaw holster info
7 Years Ago
merge from main
7 Years Ago
skin approval
7 Years Ago
slightly less health on scientist NPCs
7 Years Ago
fix for weird sprint/aiming thing
7 Years Ago
Junkpile scientists disabled by default. Military tunnel scientists enabled by default.
7 Years Ago
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
7 Years Ago
Added a bit of aimcone to m92 for AI.
7 Years Ago
NPCs don't use foot ik
7 Years Ago
Merge from main
7 Years Ago
mesh.quality and tree.quality once again allow values up to 1000 if set via console (for rustafied)
7 Years Ago
Small tweaks to junkpile scientist behaviour
7 Years Ago
Some fixes to old static prefabs - cosmetic/materials
7 Years Ago
Grass - terrain splat and dynamic grass colour adjustments to better match each other
7 Years Ago
Small behaviour tuning for Scientists when they have no cover in range and can't see who is shooting at them.
7 Years Ago
merge from main
7 Years Ago
scientists have new loot tables added spas-12 and incendiary rounds to airdrop fixed bug where scientists had 100 health instead of 200
7 Years Ago
nailgun slightly higher rate of fire
7 Years Ago
Lower chainsaw pitch + volume tweaks
7 Years Ago
Chainsaw sound tweak (remove stray EQ)
7 Years Ago
scientists now spawn with spas12
7 Years Ago
Chainsaw sound playback polish
7 Years Ago
Testing potential fix for culling error
7 Years Ago
#if server fix
7 Years Ago
third person chainsaw particle effects LODComponentParticleSystem ensures initilization now incase another script calls hide/show from OnEnable or Awake
7 Years Ago
Raised random tint color2 on pine mat
7 Years Ago
removed capmasks from skin materials so they're all the same for the dyesets. adjusted new textures so they aren't gigantic and have decent compression, removed all old and wip textures and mats apart from styles that still depend on them currently
7 Years Ago
fix for chainsaw effects appearing active when deploying fix for left click spam of chainsaw
7 Years Ago
Network++
7 Years Ago
Prevent NPCs from opening doors that has locks on them.
7 Years Ago
Forgot these
7 Years Ago
Improved Scientist AI at junkpiles. Junkpile A and G no longer carve. Improved AI settings of M92. Scientists can now enlist to the patrol route of a location when manually spawned.
7 Years Ago
Merge from main
7 Years Ago
incendiary shotgun shell fps improvement spas12 fires slightly faster
7 Years Ago
Cherry picking 25708 and 25723
7 Years Ago
third person chainsaw sounds flare slightly more common in caves
7 Years Ago
Don't disable billboard culling on SpeedTree billboards (only on our own imposters) Slight tweaks to tree quality behaviour
7 Years Ago
reload fixes
7 Years Ago
compile fix
7 Years Ago
fixed uv1 issue on clothing items that have exposed skin. fixed skinning issue on wrists on collared shirt and mesh clipping on baseball cap
7 Years Ago
fixed armpit hair, material tweaks, fixed lod distances
7 Years Ago
added / tweaked 3rd person chainsaw animations