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134,144 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Fixed Trainyard green card puzzle bypass S2P Trainyard
5 Years Ago
Miltun final pass
5 Years Ago
merge from aipoint
5 Years Ago
Lowered high end weapons drop rate from APC crate
5 Years Ago
Updated entrance greybox
5 Years Ago
stricter shotgun trap placement
5 Years Ago
Manifest
5 Years Ago
overgrowth scene backup
5 Years Ago
van roadside junkpile
5 Years Ago
procmap roads van wreck prefabs
5 Years Ago
Van vehicle prefab variants
5 Years Ago
Take a fee per machine ordered from Add UI indicators for the fee status (unpaid, paid, can't afford) Update the UI if sell orders change
5 Years Ago
Move server side flame turret update to a budgeted update
5 Years Ago
More monument prep
5 Years Ago
Show notices on the UI when items are added/removed
5 Years Ago
Quick fix simply commenting out all the vehicle-related compile errors related to the merge from Main in #57891. Next month when there's more time I'll subtract this and clean up the tangle it's got into properly.
5 Years Ago
Revert previous Workcart merge
5 Years Ago
Motion vector fixes 😡
5 Years Ago
Updated tunnel entrance greybox
5 Years Ago
Scene updates (added tunnel corridors)
5 Years Ago
Tunnel station and entrance pefab updates
5 Years Ago
Initial version of corridor connection between underground train stations and above ground tunnel entrances
5 Years Ago
Corridor prefabs
5 Years Ago
Purchasing implementation
5 Years Ago
merge from main
5 Years Ago
Splat fixes & mine stuff
5 Years Ago
Mines final pass WIP
5 Years Ago
Van vehicle files - models/colliders/textures/materials
5 Years Ago
Corridor transition greybox Tunnel entrance greybox
5 Years Ago
Profile GetBestRoamPoint
5 Years Ago
More loot/trigger/miscfixes stuff
5 Years Ago
clear any invokes first in SetUsedBy
5 Years Ago
AIPoint/MovePoint/CoverPoint refactor to eliminate duplicated behaviour.
5 Years Ago
Add main entity to spawn different terminals
5 Years Ago
Converted jackhammer textures from core/generic workflow to the specular workflow.
5 Years Ago
Water treatment plant final pass
5 Years Ago
jackhammer skinnable test
5 Years Ago
Refinery pass
5 Years Ago
Bunker textures/materials tweak -ezmeow
5 Years Ago
Satdish Island pass
5 Years Ago
More fixes, more loot
5 Years Ago
More general loot stuff WIP. Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface. Worked a few ultra rare elite crate spawns into relevant high risk places.
5 Years Ago
Probable fix for if BaseFollowPathState starts running before nav data
5 Years Ago
Monument AI conversion tool now replaces old bandit guard prefabs with the new one. Manifest.
5 Years Ago
new bandit guard prefab, setup, starting point AI design/config.
5 Years Ago
Remaining Site B pass
5 Years Ago
Bandit town test scene
5 Years Ago
Loot/Trigger/Rad/etc pass backup. Small terrain fixes.
5 Years Ago
rename scene
5 Years Ago
merge from outpost