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106,955 Commits over 3,836 Days - 1.16cph!

7 Years Ago
chainsaw NRE fixes chainsaw uses materialpropertyblock, animations work in third + first
7 Years Ago
Network++
7 Years Ago
temperate birch tweaks halved textures size
7 Years Ago
Phrases
7 Years Ago
merge from main
7 Years Ago
cherry picking overgrowth shader/material tweaks
7 Years Ago
tweaks
7 Years Ago
Merge from main
7 Years Ago
Don't cull tree billboards if tree quality is above 50 Switch to tree billboards sooner if tree quality is below 100 Refresh foliage grid when adjusting grass quality Ceil tree and mesh quality convars at 200 (same as UI)
7 Years Ago
cherry picking bug fixes
7 Years Ago
Fixed core/foliage tinting to match rust/foliage
7 Years Ago
Junkpile navmesh fixes. Improved scientist switch to tools behaviour. Improved scientist navigation behaviour at junkpiles.
7 Years Ago
code lock version of chinook crate, fbx, prefab. Original textures now include code lock too.
7 Years Ago
temp fixed armpit hair, set up dyesets for all characters apart from capmask colour, temp removed hairstyle 3 until its reworked, removed old haircap mats and old \hair_dye\ folders as now referencing original mats
7 Years Ago
Reset some convar values changed during testing in editor.
7 Years Ago
Merge in ai changes
7 Years Ago
Merged from main
7 Years Ago
Merge from main
7 Years Ago
Scientists use geiger counters to research junkpiles, and a flashlight at night.
7 Years Ago
make snowy bushes and grass snowy again
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
fix
7 Years Ago
Merge from ai branch.
7 Years Ago
Collider capsule radii update, tighter collision meshes
7 Years Ago
Improvements to Scientist behaviour at junkpiles
7 Years Ago
Merge from main
7 Years Ago
Birch colliders, population prefabs, tundra variation
7 Years Ago
Merged from main
7 Years Ago
compile fix
7 Years Ago
chainsaw loot tables and fuel logic
7 Years Ago
chainsaw work
7 Years Ago
made separate animation for starting the chainsaw engine; fixed clipping issues with chainsaw anims
7 Years Ago
chainsaw work
7 Years Ago
chainsaw engine work
7 Years Ago
starting to remove old erroneous materials and textures. updated hairstyle 1 and 2 to new versions, added hat morphs and lods, working with new system ready to assign dyesets
7 Years Ago
AI work
7 Years Ago
compile fix
7 Years Ago
chainsaw work spas12 sound adjustments
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
chainsaw work gieger counter item
7 Years Ago
Birch trees imposters setup and files
7 Years Ago
created female pubic capmask and set up, unwrapped female torso and legs lods 0,1,2,3 for female pubic capmask implementation
7 Years Ago
Nuked core/speedtree shaders
7 Years Ago
Added core/skin hair-layer/cap base color for both masks Added skin hair-layer/cap mask and color replacement via dye sets Deprecated base color replacement used on older mesh-based caps
7 Years Ago
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
7 Years Ago
stopped spas12 dryfire from playing sounds twice
7 Years Ago
chinook locked storage crate model, fbx/textures/prefab
7 Years Ago
Slightly harder to wall off southern convoy (Hapis)