128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                New EntityFlag_Animator component for controlling animators  
Fluid switch handle animation hookup
                
                
                
                
             
         
        
            
            
            
                
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                No longer need to add foliage meshes to MeshCache
                
                
                
                
             
         
        
            
            
            
                
                Reverted from using NativeArray in places
                
                
                
                
             
         
        
            
            
            
                
                [D11] tracer optimisations
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Testing framerate independent camera movement speeds
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3631] Adjusted light brightness.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Reduce clientside tracer fx to reduce raycasts
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for bandit town backface culling
                
                
                
                
             
         
        
            
            
            
                
                [D11] MattS - fix tree pooling (again)
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Removed "\r" tags from localisation files.
                
                
                
                
             
         
        
            
            
            
                
                [D11] More satellite Dish Z fighting fixed
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Vending machine "Vending..." text localised.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updating Shaders to use G channel for AO.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for barrel Spotlight incorrect rotation
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Fixed non-localised (hard-coded) string in loading screen.
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Added options for extra menu
                
                
                
                
             
         
        
            
            
            
                
                [D11][Gameplay][#3715] Crouch toggle/hold fix
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Updated localisation files. Fixed crafting queue string not translating correctly in single text box.
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Fix to sections of the RHIB being stripped during pre process
                
                
                
                
             
         
        
            
            
            
                
                [D11] Rest of the weapon pfx
                
                
                
                
             
         
        
            
            
            
                
                simplified fluidswitch anims down to 2
                
                
                
                
             
         
        
            
            
            
                
                [D11] Tool for scanning materials and determining which ones are duplicated [Tools > Materials > Find Duplicates]
                
                
                
                
             
         
        
            
            
            
                
                rigged and animated fluid_switch
                
                
                
                
             
         
        
            
            
            
                
                fixed medium monuments stall
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Merge from foliagegrid_benchmark
                
                
                
                
             
         
        
        
            
            
            
                
                Bug fix and format tweak.
                
                
                
                
             
         
        
            
            
            
                
                Fix MarkHostileFor stomping the client's hostile duration timer with shorter values
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Gamepad/PS4 user login refactor
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed rotation issue with Wall_300_pillar
                
                
                
                
             
         
        
            
            
            
                
                [D11] Asset Optimisations
                
                
                
                
             
         
        
        
            
            
            
                
                rigged and created idle on animation for sprinkler, updated prefab
                
                
                
                
             
         
        
            
            
            
                
                dung updates/tweaks.
reduced the water requirement gene multiplier.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Bandit Camp Fog Update.
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Projectile optimisations, capped ranges and capped lifetimes.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Projectile optimisations, capped ranges and capped lifetimes.
                
                
                
                
             
         
        
            
            
            
                
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