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126,678 Commits over 4,109 Days - 1.28cph!

6 Years Ago
Scene2Prefab
6 Years Ago
[D11] Junkyard SLOD textured
6 Years Ago
[D11] Compound SLOD Texture
6 Years Ago
Fixed Surgeon Outfit displaying both male and female meshes at the same time
6 Years Ago
[D11] Airfield, Bandit Camp, Water Well A-E SLOD's with textures.
6 Years Ago
Fixed profiler blocks
6 Years Ago
merge from main
6 Years Ago
Fixed horse prefab
6 Years Ago
[D11] Power substation SLOD with texture
6 Years Ago
added skinned male_eyebrows_lod1
6 Years Ago
Rename sleeping bag skin with newline in it
6 Years Ago
[D11] Override XB1 Manifest
6 Years Ago
[D11] fix some corrupted prefabs (corrupted by UnityYamlMerge)
6 Years Ago
Fixed PlayerModel references
6 Years Ago
[D11] + Slod unhidden for Compound
6 Years Ago
[D11] + Rest of Compound assets LOD tweaked
6 Years Ago
Fixed a few post merge errors.
6 Years Ago
Disable asset bundle preloading
6 Years Ago
[D11] Trainyard_1 SLOD and texture for SLOD
6 Years Ago
Added primitive screencapture to .png sequence
6 Years Ago
[D11] Harbor2 + Launch Site SLODs textured
6 Years Ago
chat menu global mute setup
6 Years Ago
[D11][UI] Altered splitting panel UI {#3051] Fixed issue with sounds not playing when splitting items, fixed crash with sleeping bags
6 Years Ago
[D11] + Military_tunnel_1 - Removal of driftwood issue
6 Years Ago
interface options UI toggle for global mute
6 Years Ago
If client disconnects due to exception in RPC, send the exception to server in disconnect reason
6 Years Ago
Fixed serialized field in ifdef in BaseCombatEntity, BaseNPC, AiManagedAgent
6 Years Ago
Initial global chat mute functionality/convar. Team chat & server messages still appear if global is muted.
6 Years Ago
Load initial bundles synchronously
6 Years Ago
Increased texture streaming budget
6 Years Ago
[D11] Force server save on server startup
6 Years Ago
[D11] Satellite dish SLOD set up with textures and materials
6 Years Ago
merge from main
6 Years Ago
foliage spawn settings, spawners
6 Years Ago
Merge compile fix from instruments
6 Years Ago
Compile fixes
6 Years Ago
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
6 Years Ago
[D11] Remove map save
6 Years Ago
[D11] Remove map save
6 Years Ago
Revert ProjectSettings, didn't mean to commit
6 Years Ago
Minor test map edit
6 Years Ago
Made wheel suspension calculation correct re the actual collider, improved axle angle +/- calculation
6 Years Ago
merge from instruments
6 Years Ago
terrain foliage rocks, for stones and gravel splats
6 Years Ago
Early exit playrecording if no filename is provided
6 Years Ago
Added audio.debugvoicelimiting to print a log whenever a sound is ended early because of limits Added audio.printSounds to print out the number of currently playing sounds by definition
6 Years Ago
updated chassis with max compression suspension, tweak steering skin, fix front axle hole in mesh
6 Years Ago
UIMusicNotes now animate a child rather than the root to avoid messing with the layout
6 Years Ago
Hooked all remaining notes up to the piano (now 88 notes in total)
6 Years Ago
Note importer can now assign midi notes