106,927 Commits over 3,836 Days - 1.16cph!
cleaned up flare folders.
materials reflectivity adjustments
Stripped some Add to Heightmap scripts left on rock formations
Various
Caves exits ambient volumes changes
a few material reflectivity adjustments
fixes for floating grass at sat dish
Increased Junkpile spawns along roads (Hapis)
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
Don't exclude metal from shaders (if used)
Analytics now tracks total memory usage rather than only managed memory
Improved Scientist gun reloading behaviour.
More work on imposter shader and tools (wip)
Added foliage billboard shader
Fixed foliage material inspector property copy-paste; extended to derived shaders
Removed unused assets
Monument Navmesh's bake layer in MT had reset. Put Transparent layer (fences) back on.
Brute force fix for TB-related skin hair layer seams
LineRendererActivate is IClientComponent
Updated EAC hashtool to latest version
tweaked hair colours and thickened out style 2, tried out multiple normal map variations on skinhairtest and added latest
Reverted EAC hashtool to previous version
Hapis water well tweaks
Removed wood cost from double sheet metal doors
Updated EAC hashtool config
Fixed shadow culling range to include occludee height and altitude
SavasIsland player spawn fix
Fixed spawning at camera on CraggyIsland map
Send EAC player tick at most once per frame
FlashlightBeam is IClientComponent
EAC update + Cerberus API upgrade
Tweaks to Scientist spawns at Military Tunnels.
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