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134,227 Commits over 4,444 Days - 1.26cph!

6 Years Ago
sled slide sounds louder, stereo w/ spread, and gain/pitch curve tweaks
6 Years Ago
Restore the previous brush when the eraser is selected and you click a color
6 Years Ago
Hide "Power Usage: 1" in the item details for wooden signs
6 Years Ago
Updated Snow Machine container name Relaxed Snow machine placement
6 Years Ago
Deleted a load of now unused utils etc. Some light refactoring.
6 Years Ago
Fixed sled not being placeable on snow machine snow - TerrainCheck sock now checks "Terrain" layer as well as "World"
6 Years Ago
Compile fix
6 Years Ago
Merge from xmas_2020
6 Years Ago
Apply the effect of gravity on sloped track
6 Years Ago
Code review cleanup
6 Years Ago
Decrease non-snow friction, wait a bit more time before switching to friction material Wait a second before showing the help pop up (prevents it popping up when travelling over small patches of non-snow surfaces)
6 Years Ago
-Only allow mounting WorkCart when already standing on its platform (prevent drive-by mounting by jumping at the right moment) -Fix bounds.Contains use, since it's AABB only, not rotated (Unity pls)
6 Years Ago
Add some rotational force to the sled if it's in the air to try and prevent flipping Don't show the help popup if a sled is in mid-air
6 Years Ago
Sand now counts as a valid surface for the sled
6 Years Ago
Add mount passthrough on WorkCart glass entity, so the player can still mount when looking at the windows.
6 Years Ago
New custom non-snow material with less friction that sled switches to once it leaves snow, sled should carry more momentum once it leaves snow
6 Years Ago
Increase direction match force (1 > 3)
6 Years Ago
Flip deploy angle of sled so it faces away from player
6 Years Ago
Manifest
6 Years Ago
Merge Main -> WorkCart
6 Years Ago
East tunnel entrances WIP Road material consistency fixes.
6 Years Ago
Don't attach footstep sounds to the player + recycle it when it finishes playing
6 Years Ago
Fix instant camera not capturing photos with depth of field Delete the glass panel on all photo frames so people can actually see your beautiful photos properly
6 Years Ago
Merge from xmas_2020
6 Years Ago
Updated animated neon sign icons + enable mipmaps on all Move neon signs into the electrical category
6 Years Ago
Fix photo frames without a photo showing the photo from the previously opened photo frame with a photo
6 Years Ago
Cleaned up from IceWall prefab
6 Years Ago
Neon sign power consumption and crafting tweaks
6 Years Ago
merge from xmas
6 Years Ago
Fix Sled server compile
6 Years Ago
Merge from xmas_2020
6 Years Ago
Update the neon painting UI so the brush preview doesn't look super tiny after the texture resolution changes
6 Years Ago
Fix static neon signs spawning in unpowered when they're definitely powered
6 Years Ago
Fix being unable to clear signs other than neon (moved a func but didn't update the reference in this prefab)
6 Years Ago
Fix censorsigns not censoring the drawable part of the photo frames properly
6 Years Ago
Cherry pick 57051, 57064, and 57067
6 Years Ago
sled sound distance tweaks
6 Years Ago
neon sign sounds
6 Years Ago
sled impact sound tweaks
6 Years Ago
sled sound tweaks
6 Years Ago
Make all the neon sign animation speeds faster
6 Years Ago
Road network -> Road tunnel seam fixes
6 Years Ago
More s2p integration
6 Years Ago
Reduce the resolution of neon signs (testing)
6 Years Ago
Merge from xmas_2020
6 Years Ago
Addressing code review feedback - implement ResetState - update prefabs instead of upgrading in preprocess
6 Years Ago
Road splines for new tunnels
6 Years Ago
StaticGroups can now be saved and read from bytes.
6 Years Ago
Large neon sign RendererLOD, manifest
6 Years Ago
Add medium animated neon sign