128,771 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Bunch of general refactor/cleanup/fixes/tweaks.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Cherry pick 
47385 (SoundManager fix)
                
                
                
                
             
         
        
            
            
            
                
                Change LifeStoryStart assertion into a Debug.LogError so it doesn't prevent respawning
                
                
                
                
             
         
        
            
            
            
                
                Some AI tweaks to make scientists avoid running around underwater
                
                
                
                
             
         
        
            
            
            
                
                Fix SoundManager lag spiral of death that brings the editor down to 0.1 FPS
                
                
                
                
             
         
        
            
            
            
                
                GetAuthSessionTicketAsync Debug
                
                
                
                
             
         
        
            
            
            
                
                Dedicated server fix test
                
                
                
                
             
         
        
            
            
            
                
                Added a new Ripe stage after Fruiting.
A stage can now be flagged with IgnoreConditions, which will allow it to advance to the next stage at full speed, regardless of condition qualities.
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for unknown genetics.
                
                
                
                
             
         
        
            
            
            
                
                Added the new genetics display to SeedInformation panel.
                
                
                
                
             
         
        
            
            
            
                
                Steamworks Update to fix locking up
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Update DS steamwork libraries
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Steamworks server interface fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from playerstate (few fixes from review)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Clamp the un-hostile timestamp so it can never be for too long of a time (if the server's time changes)
Add player.resetstate to reset a player's PlayerState to default values
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                First pass of new gene UI.
Bunch of UI fixes/tweaks, prefab updates.
                
                
                
                
             
         
        
            
            
            
                
                Include produce name in yield display.
Colour code values.
                
                
                
                
             
         
        
            
            
            
                
                Stage info tweaks: show the current stage name and current progress %.
Alignment tweaks.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Show plant type icon on UI.
Add a link from GrowableEntity back to its source item def. Set links.
                
                
                
                
             
         
        
            
            
            
                
                Fix aim jumping when stopping shooting when mounted on something (Mostly?)
                
                
                
                
             
         
        
            
            
            
                
                Switched plant info over to the new UI.
                
                
                
                
             
         
        
            
            
            
                
                added two non transparent glass types for map makers (houses and industrial)
                
                
                
                
             
         
        
            
            
            
                
                Populated sections, setup InfoBar instances.
                
                
                
                
             
         
        
            
            
            
                
                InfoBar code, prefab links.
                
                
                
                
             
         
        
            
            
            
                
                Created InfoBar prefab.
Added icon files.
                
                
                
                
             
         
        
            
            
            
                
                headers and sections blockout
                
                
                
                
             
         
        
            
            
            
                
                Added Glass_Type_1, Glass_Type_Industrial, Glass_Type_Reinforced prefabs for map makers
                
                
                
                
             
         
        
        
        
            
            
            
                
                TAB key to cycle between the different bones of the target entity