134,238 Commits over 4,444 Days - 1.26cph!
Another go at accounting for secondary forces on kinematic trains - e.g. a train hitting a car that's up against a wall. Better result this time, so putting this one in officially.
Xmas menu background video
Run player voice through a new audio channel with some distortion (still respects player voice volume setting)
Tweaking static obstacle handling
WorkCart audio, don't play oneshot sounds if far away
WorkCart audio, use blended loop for the engine loop
Stop snow particles playing automatically, only play them if actually on snow
removed erroneous import options on area meshes and set large neon sign back a bit in paintable so you can see it all without zooming out
fixed xmas neon signs having broken uvs
Driving a car into a sled will now destroy the sled
Added renderer LOD scripts to short ice wall / fixed gibs on the icewall_fence_a variant
- Removed no-longer-used WorkCart destroyed damage FX
- Updated damage effects for light/medium/severe damage
Workcart Gibs missing faces fix
also reduced number of gibs
Sled can now be placed in snow produced by snow machine and will have appropriate friction
Fix textures possibly being initialized while not being in range
Potential fix for workcart gibs mega wheel bug
needs checking
Added ice spikes to prefabs
timer duration can be set to less than 1
timer toggle audio range reduced
Replace workcart placeholder gibs model with the real one
Trains tunnels test scene extra workcarts
Ice wall spikes / material tweaks / weighted normal on the c variant
Road tunnel layouts + related mats/meshes.
Added some sliders to control intensity of each layer.
Made custom sled seat prefabs with Ik positions for hands
Added basic tooltip for sled placement on improper ground
Revert sled health UI change, already covered
Don't show sled health UI
Don't show health bar while riding sled
Don't show pickup option while mounted on sled
Set a low centre of mass for the sled
Move sled from Items to Fun category
Add parenting volumes to the WorkCart ladders, making the ladders usable while the train is moving
- Stop WorkCart if there's no-one on it
- Fix monitor display bug
Displacing tessellated vertices based on terrain textures.
- Add glass break effect
- Adjust glass protection
Respawn glass after thirty minutes, dependent on no players being nearby
Use correct area mesh for xl neon, set all neon area meshes to read/write
Small and Med neon sign layer fixes
Added some snow chunk fx when moving
Fixed missing removedFromServer references on small and med neon sign
Set side lean amount to 0 on sled seat
Increased bounds height on sled to ensure seat clipping process runs
Can only deploy sled on terrain