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106,898 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Fixed shopping cart link not working
7 Years Ago
Feedback fixes, warnings when it goes wrong
7 Years Ago
Fixed NRE when killed without HitInfo
7 Years Ago
Phrases
7 Years Ago
Fixed NRE in voice recorder Eliminated GC alloc from voice recorder
7 Years Ago
Fixed Jeffreys Hapis hole
7 Years Ago
Release folder location
7 Years Ago
water_well_d scene progress backup
7 Years Ago
Junkpile despawn time is constant (since it was identical on all prefabs anyhow) Junkpile despawn time is now 30 minutes (from 20 minutes)
7 Years Ago
Scientist convar tweak
7 Years Ago
Removed unnecessary mipmap refresh from skin texture loading Added detailed profiling to AsyncTextureLoad
7 Years Ago
Broken icon import settings are identical to cooking, fire and loading icon import settings
7 Years Ago
Skins have OnLoaded and OnIconLoaded callbacks Added OnItemIconChanged event to item icons Show loading indicator on item icons while they're still loading Refresh item icons when their skinned icon finished loading
7 Years Ago
Tweaked human navmesh settings to generate better navmesh.
7 Years Ago
water_well_d mini monument scene backup
7 Years Ago
vm admire updates
7 Years Ago
Fixed material artifact on hazmat suit Improved glass on hazmat suit
7 Years Ago
Increased size of prevent building volumes in military tunnels
7 Years Ago
Release VDF's
7 Years Ago
Fixed geometry gap in military tunnels
7 Years Ago
AI Fake UserId's are all under 10000000 Fixed AI showing up in cheat report Fixed suicide showing cheat report button
7 Years Ago
combatlog no longer takes count parameter (always prints full combat log) combatlogsize defaults to 30
7 Years Ago
EAC SDK update + PlayerKill reporting
7 Years Ago
If scientists are disabled, don't bake monument navmeshes.
7 Years Ago
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
7 Years Ago
Added slight delay between acquiring a target the first time and firing for Scientists.
7 Years Ago
Improved ai robustness a bit.
7 Years Ago
protocol++
7 Years Ago
furnace gives off heat
7 Years Ago
can rotate workbenches with R during deployable phase
7 Years Ago
can no longer build around heli crash site
7 Years Ago
can rotate tool cupboard with hammer + priv
7 Years Ago
Third person ADS sounds have super super short range
7 Years Ago
More third person sounds (aim down sights, grenades, bandages, etc) Binocular sounds Flashlight sounds
7 Years Ago
More flexible spawning for npcs.
7 Years Ago
hazmat suit craftable hazmat icons and art updated
7 Years Ago
updated hazmat suit model updated outlines for new arrow types small refinery now produces charcoal can no longer place dropboxes under water must wait 30 seconds to repair a structure after it has been attacked
7 Years Ago
Adjusted maximum anisotropic filtering settings of various textures
7 Years Ago
Adjusted maximum anisotropic filtering settings for tiling textures
7 Years Ago
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
7 Years Ago
When anti hack is disabled, send warning to admins whenever they connect
7 Years Ago
Unity can't resize compressed textures, so don't try to do so
7 Years Ago
Changed the way default icons are used before a skin icon is loaded because Unity
7 Years Ago
More NPC improvements.
7 Years Ago
Log warning when icon dimensions on an item are off
7 Years Ago
All item icons can be up to 512x512 (+ double checked they're compressed)
7 Years Ago
Use default item icon for skinned items until the skin is loaded
7 Years Ago
Don't recalculate mips when applying skin icon (already done in native code)
7 Years Ago
Fixed bear skeleton properties referencing the prefab instead of the mesh
7 Years Ago
water_well_c scene final-ish progress