106,851 Commits over 3,836 Days - 1.16cph!
Fix volume jump when a sound that's already fading out is told to fade out again
Add ability to define falloff/spread/spatial blend curves on a sound by sound basis
New tree sounds
improved watersplash on rocks effect
tweaked a bunch of impact f/x
explosives information panel
clothing arrow protection unified with bullet protection
armor information displays in crafting window
TAA alpha stabilization (player_preview)
compile fix
color change for overlay again
new armor info panel
bone armor protects legs as well
Fixed TAA-induced alpha ghosting in player preview
overlay mask for armor display
PostProcessLayer fall back to normal render path when TAA is disabled
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
Removed occluder meshes from building blocks (no longer required, cherry pick this)
Removed BuildPrivilegeTrigger from cupboard (no longer required)
Removed some super old obsolete "WorldItem_" components (all unused)
Removed PlaceSourceObjects procedural component (obsolete for a long time)
New entity socket finder checks all player building layers + the crater layer
Removed socket handle components (no longer required)
fix for quickcraft icon lag when looting players
removed map update processing when the map was not even open (oops)
Removed construct vision trigger (no longer required)
Fixed proximity issue on foundations with walls
Roofs now occupy the wall socket at their bottom end
Made ConstructionSocket.DoPlacement all nice
junkyard progress backup - barbedwire progress - rusty tank
Body hover locations now scale correctly
Restored 2017.2 DXT5nm shader corrections
can hover over body part in inventory to see local protection
removed a bunch of unused damage types from armor display
can wear bandana with bucket helmet and wood armor helmet
Fixed some hair materials not replaced when switching between player seeds
Cleared a couple of heap allocs
ugly ass solution for bulletproof window gibs
disabled eyebrow materials on non TSSAA, created separate eyebrow strand materials, condensed skin player asset files down to asian, light and dark female and male, (removed #01, #02, #all etc)
Making sure we don't duplicate obj motion vec fix
Fixed eyebrow materials not getting replaced
Hapis launch site progress