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106,851 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Fix volume jump when a sound that's already fading out is told to fade out again Add ability to define falloff/spread/spatial blend curves on a sound by sound basis New tree sounds
7 Years Ago
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7 Years Ago
improved watersplash on rocks effect
7 Years Ago
tweaked a bunch of impact f/x
7 Years Ago
explosives information panel
7 Years Ago
compile fix
7 Years Ago
clothing arrow protection unified with bullet protection
7 Years Ago
armor information displays in crafting window
7 Years Ago
TAA alpha stabilization (player_preview)
7 Years Ago
compile fix color change for overlay again
7 Years Ago
new armor info panel bone armor protects legs as well
7 Years Ago
Fixed TAA-induced alpha ghosting in player preview
7 Years Ago
overlay colors
7 Years Ago
overlay mask for armor display
7 Years Ago
PostProcessLayer fall back to normal render path when TAA is disabled
7 Years Ago
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
7 Years Ago
Cherry picking 23929
7 Years Ago
Cherry picking 23930
7 Years Ago
Cherry picking 23932
7 Years Ago
Merge from main
7 Years Ago
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
7 Years Ago
Removed occluder meshes from building blocks (no longer required, cherry pick this)
7 Years Ago
Removed BuildPrivilegeTrigger from cupboard (no longer required)
7 Years Ago
Removed some super old obsolete "WorldItem_" components (all unused)
7 Years Ago
Removed PlaceSourceObjects procedural component (obsolete for a long time)
7 Years Ago
New entity socket finder checks all player building layers + the crater layer
7 Years Ago
Removed socket handle components (no longer required)
7 Years Ago
fix for quickcraft icon lag when looting players removed map update processing when the map was not even open (oops)
7 Years Ago
Removed construct vision trigger (no longer required)
7 Years Ago
Merge from main
7 Years Ago
Fixed proximity issue on foundations with walls
7 Years Ago
Manifest
7 Years Ago
Roofs now occupy the wall socket at their bottom end Made ConstructionSocket.DoPlacement all nice
7 Years Ago
junkyard progress backup - barbedwire progress - rusty tank
7 Years Ago
Hapis progress
7 Years Ago
Merge from main
7 Years Ago
Body hover locations now scale correctly
7 Years Ago
Restored 2017.2 DXT5nm shader corrections
7 Years Ago
Merge from main
7 Years Ago
Subtracted 23863
7 Years Ago
can hover over body part in inventory to see local protection removed a bunch of unused damage types from armor display can wear bandana with bucket helmet and wood armor helmet
7 Years Ago
Fixed some hair materials not replaced when switching between player seeds Cleared a couple of heap allocs
7 Years Ago
Hapis progress
7 Years Ago
compile fix
7 Years Ago
#if unity_editor
7 Years Ago
ugly ass solution for bulletproof window gibs
7 Years Ago
disabled eyebrow materials on non TSSAA, created separate eyebrow strand materials, condensed skin player asset files down to asian, light and dark female and male, (removed #01, #02, #all etc)
7 Years Ago
Making sure we don't duplicate obj motion vec fix
7 Years Ago
Fixed eyebrow materials not getting replaced
7 Years Ago
Hapis launch site progress