128,918 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Cleanup some unneeded fuel logic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Working on rough terrain damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use proper water catcher UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark water item as dirty when pushing it through connections to update UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized closing the game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweak fuel process, sprinkler only uses water loaded on to it and LiquidContainer is responsible for pushing water to various entities
Use IsConnectedTo check before splashing something, it's better solution than the earlier fix in 
46160 
                
                
                
                
                
             
         
        
            
            
            
                
                Shrink sprinkler splash radius, expose radius as a gizmo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move water catcher sockets to other side of entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hose tool now places proper hose lines while placing instead of cables
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some gravity pump edge cases
Fixed fluid splitter marked as electric
 
                
                
                
                
                
             
         
        
            
            
            
                
                Respect max stack size when moving fuel around
Sprinkler now only stores 10ml of water locally
 
                
                
                
                
                
             
         
        
            
            
            
                
                More VFX files & new particle lighting test map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move apart water in/passthrough slots on sprinkler for easier use
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new "plumber" player inventory default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add recursive checks for fuel transfer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add some extra checks to stop recursive fuel connections
Add some extra checks to stop water re-entering network after being splashed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a few issues with vehicle health protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed "No Protection" protection option to give no protection vs "AntiVehicle", which had full protection.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added gravel road to my test map
 
                
                
                
                
                
             
         
        
            
            
            
                
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                [D11] Bumped network protocol again as a different recent submit had already bumped it and the result was merged.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Localisation fixes. Updated Player Proto to include whether attacker was player in death info. Adjusted where translations occur in Look at tooltips. Bumped Network protocol
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated PFX materials to use new shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + LOD tweaks to various door.hinged.industrial a's
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Bunker_rooms converted to new LOD System
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added silencer/muzzlebrake support to the tweaked LR300, and updated the AK47
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Powerlines cables material fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3488] Trees no longer affected by 'Orb of invisibility'
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Swap out loading sprite sheet for single image
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Office_planter_300 broken LOD3 fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Plantpot transitioning through LODs too quickly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced road direction randomization ("wobbliness") at layout stage by 60%
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed script, updated prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Resolved 3553 Amount in a found Water Jug is higher than in Steam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roadside monuments terrain blend map improvements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed powerlines not spawning along the ring road
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Unload spinning wheel image when not needed. Fix issue with reloading controller images.
 
                
                
                
                
                
             
         
        
            
            
            
                
                + Fixed the underwater bubbles issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced road terrain offset from 0.05 to 0.01 (looks better after the previous fixes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Campfire incorrect vert colour fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Maintenance mode: localizing the timestamps.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some edge cases where the road could clip into the terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from skeleton optimisations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from skeleton optimisations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed workshop preview bugs, fixed censored torso tint bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set road mesh to LOD0 to have sufficient steps with terrain
river foam texture direction change