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106,835 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Back to previous near view ssao values
7 Years Ago
fix for radial marker skin approval bradley APC back to 1000 - better too hard than too easy missing explosion sprite texture
7 Years Ago
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
7 Years Ago
cluttery deployables spawn as blueprints in barrels instead of the object
7 Years Ago
Fixed node hotspots cannot be seen during med-high fog (RUST-1777)
7 Years Ago
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7 Years Ago
bradley spawns less frequently bradley effectively drops elite crates instead rifleammo/rocketammo from crate reduced slightly bradley health changed to 750 bradley starts healing after 10 minutes and takes 5 minutes to fully heal
7 Years Ago
BBQ for Tom!
7 Years Ago
elite crates spawn every 2 hours instead of every 20 minutes launch site spawns 1 less elite crate elite crates spawn 2 definitions instead of 4 ( half as many items ) airdrop spawns much fewer high end rifles, more shotguns etc airdrop spawns more ammo airdrop drops turret instead of turret parts
7 Years Ago
flamethrower requires WB2 pants/hoodie one rarity lower ( 75 scrap ) snow/vagabond jacket one rarity lower snow/vagabond jacket cost 50 cloth instead of 200
7 Years Ago
slightly lower chance of satchel duds bradley health reduced
7 Years Ago
debris field markers appear on map where heli/bradley is destroyed (10m)
7 Years Ago
vm bow - aiming fix
7 Years Ago
Fixed another ArgumentNullException
7 Years Ago
lowered HQM available from heli/bradley gibs
7 Years Ago
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
7 Years Ago
boonie hat has some armor protection
7 Years Ago
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
7 Years Ago
added AO vertex lighting to vertex alpha channel on male_hairstyle_02 LOD0
7 Years Ago
Added vertex-alpha as occlusion input to hair shader
7 Years Ago
Adjusted near view SSAO again Fixed overly lit indirect diffuse on hair BRDF
7 Years Ago
Merge from main
7 Years Ago
tweaked hair materials to not be as reliant on ssao
7 Years Ago
Server "del" command also works in the editor on entities
7 Years Ago
Fixed ArgumentNullException when sleepers are killed Network++
7 Years Ago
seat module dash visual update added greybox of seat module (passenger row of seats only)
7 Years Ago
BBQ for Minh
7 Years Ago
Hair shader zero mip bias when tssaa is disabled
7 Years Ago
merge from main
7 Years Ago
Fixed launchsite exploit allowing people shooting from within the walls
7 Years Ago
Analytics test
7 Years Ago
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7 Years Ago
Big cleaver vm - fixed hands intersecting when aim running
7 Years Ago
fixed clipping arm on vm beancan grenade
7 Years Ago
Merge from main
7 Years Ago
Created and added male hairstyle 02 to skinupdates2 branch
7 Years Ago
Moved internal motion vector code to cginc to allow custom passes Added custom motion vector pass to hair shader to reduce tssaa ghosting Added non jittery hair shader fallback for non-tssaa modes
7 Years Ago
Iceberg progress backup
7 Years Ago
Iceberg textures
7 Years Ago
Cherry picked shader changes from main
7 Years Ago
fixed clipping arms on vm satchel charge
7 Years Ago
Subtracting EAC SDK update (crash)
7 Years Ago
higher chance of finding tools in caves stone pick/hatchet found in caves less probability of miner/candlehats in caves miner/candlehats spawn with less fuel less hqm in caves
7 Years Ago
bandana/cap provides minimal protection candle hat provides minimal protection miner hat provides same protection as burlap wrap slightly smaller flare on miner hat
7 Years Ago
added basic map grid
7 Years Ago
Fix stray dome sounds on lighthouse
7 Years Ago
radial map marker "MapMarkerGenericRadius" (mod support) maps are reset on disconnecting
7 Years Ago
workbench radius tripled can rotate workbenches
7 Years Ago
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7 Years Ago
Reduced SSAO near to far fade range