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106,698 Commits over 3,836 Days - 1.16cph!

8 Years Ago
terrain grass texture tint tweaks end
8 Years Ago
Fixed skins not working on chair, fridge, bear rug, rug, hide shirt Added generate manifest warnings when item not found on skinnable
8 Years Ago
Removed height params from foliage wind anim; controlled by green vcolor channel now
8 Years Ago
overgrowth tint tweaks terrain grass texture tint alignment (works on the same colour level as overgrowth)
8 Years Ago
Added xz & y wind attenuation via vertex color rr & g
8 Years Ago
Foliage seed is stored on the cell
8 Years Ago
8 Years Ago
8 Years Ago
Merge from main
8 Years Ago
ListHashSet has Clear and AddRange methods
8 Years Ago
Animal eats in chunks, logics inbetween bites, will leave uneaten food if full, will follow food trails
8 Years Ago
Refactoring, making everything less insane
8 Years Ago
Changed all non-terrain occluders to use the same material
8 Years Ago
Fixed culling ignoring terrain occluder holes; e.g. caves, etc..
8 Years Ago
added entity.spawnitem (spawns item in world, where looking at)
8 Years Ago
Can use entity.spawn in debug camera/spectator mode Client and Server convars can share the same name Animals will eat dropped food if they're hungry Added MainCamera.Raycast Convars can specify a name Convars can receive Vector3 Added ai.ignoreplayers Ai BusyTimer has an OnFinsihed callback
8 Years Ago
bone fragments - fbx/prefab/materials/textures
8 Years Ago
Disabled revz in editor (only needed on builds)
8 Years Ago
small draw distance fix on warehouse
8 Years Ago
Merge from main
8 Years Ago
Server fix
8 Years Ago
Fixed MapEntities spawning after loading a save Disable movement voilations until we figure out what's happening
8 Years Ago
dropbox/mailbox fbx, prefab, textures and materials
8 Years Ago
bed respawn fix sash fix
8 Years Ago
Phys effect sound ref fix
8 Years Ago
Subtracting 19330 (alexrehberg)
8 Years Ago
Cherry picked shadow shader fixes from main
8 Years Ago
missing files
8 Years Ago
fixed autoturret laser spazzing out autoturret laser brighter
8 Years Ago
fixed magic plate armor restored negative effects of heavy plate (cold/heat)
8 Years Ago
Debug hurt command takes hit bone as optional parameter
8 Years Ago
Fixed potentially offcenter entity occludee
8 Years Ago
Reapply 19287 + fixes
8 Years Ago
monument string saftey
8 Years Ago
Subtracting 19287 (alexrehberg)
8 Years Ago
Refactoring
8 Years Ago
Zombies don't like water as much
8 Years Ago
sentry laser more accurate still
8 Years Ago
stone and twig floors are flat
8 Years Ago
fixed turret laser dot being too far from target
8 Years Ago
Ai doesn't walk through bases (NEXTGEN AI ITT)
8 Years Ago
bearskin rug costs leather instead
8 Years Ago
removed negative protectino from heavy armor massively increased condition
8 Years Ago
Common rug icon more distinctive vs tool cupboard
8 Years Ago
Bear rug allow objects on top of itself again
8 Years Ago
refactored some display code for vms on maps buffed heavyplate body armor fixed sash not showing sometimes
8 Years Ago
More shader updates/fixes
8 Years Ago
Fixed Nre Fixed profiler leak in GetWaterDepth
8 Years Ago
Terrain shader fuckup
8 Years Ago
manifest