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106,009 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Added missing Spawnable component to loot barrels
10 Years Ago
Tweaked some monument terrain anchors and modifiers
10 Years Ago
being crafty
10 Years Ago
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts Added all monuments back in
10 Years Ago
Merge from main
10 Years Ago
Resizing some textures to see if that solves our compile issues
10 Years Ago
fixed reload times on smg and ar balanced a few melee weapon gather rates
10 Years Ago
harvesting corpses should work properly now revolver attack shake toned down
10 Years Ago
Messed up reflections.
10 Years Ago
tone down the muzzle flashes on the ak47/thompson so it's not so blinding. tone down the revolver attack animation;
10 Years Ago
Added per-splat UVMIX control; affects only legacy terrain shader, for now
10 Years Ago
Slightly reduced warp multiplier of swiss noise
10 Years Ago
Fixed some buggy shorelines
10 Years Ago
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
10 Years Ago
Fixed SceneToPrefab not removing itself after overriding the prefab
10 Years Ago
First pass at snow and wood footsteps
10 Years Ago
Merge from main
10 Years Ago
bugfix for harvesting corpses
10 Years Ago
Shader settings.
10 Years Ago
wip
10 Years Ago
tweaked teh revolver fire animation so it doesnt kick as much while aiming fixed revolver dryfire anim
10 Years Ago
more resource changes
10 Years Ago
merge from main
10 Years Ago
added a blend to the dryfire animation so it doesn't snap noticably
10 Years Ago
less fov on revolver fire
10 Years Ago
missing file
10 Years Ago
merge from main
10 Years Ago
fixing shiz
10 Years Ago
added a 'dryfire' trigger to the firearms
10 Years Ago
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp Made SceneToPrefab prefab replacement a bit less hacky
10 Years Ago
merge from main
10 Years Ago
Footsteps WIP / Ambience tweaks
10 Years Ago
Stuff.
10 Years Ago
env.time will change the time on the server
10 Years Ago
dryfire no longer interrupts attack animation last played option for weapons not to aim while cycling (shotgun/bolt) better timing for reloads on a few weapons better sound for revolver
10 Years Ago
scene 2 prefab all
10 Years Ago
Merging reloading into main network protocol++
10 Years Ago
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
10 Years Ago
Merge with main
10 Years Ago
Reloading, easy mode
10 Years Ago
fixed some missing references (causing invisible viewmodels)
10 Years Ago
Better terrain blending.
10 Years Ago
Ammo changes didn't save
10 Years Ago
ItemManager uses a dictionary to look up itemdefs Projectile weapon, inbuilt magazine system Play the dryfire sound without waiting for attackTime delay
10 Years Ago
fixed weird spear animations
10 Years Ago
Fix for player corpse not being harvestable balance for animal corpse contents
10 Years Ago
Fixed some snowy forest bushes spawning on non-snow
10 Years Ago
Unified some painful to maintain duplicate rock prefabs (long overdue)
10 Years Ago
protocol++
10 Years Ago
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)