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133,815 Commits over 4,293 Days - 1.30cph!

7 Months Ago
rpg viewmodel animation update setup in unity
7 Months Ago
Moved some files in the right folders
7 Months Ago
Cleaned up store limited modal, tags are working
7 Months Ago
Menu Prefab
7 Months Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
7 Months Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
7 Months Ago
cleanup profile region
7 Months Ago
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7 Months Ago
Underground config.
7 Months Ago
Add support for a subheader
7 Months Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
7 Months Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
7 Months Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
7 Months Ago
Cart button nre fix
7 Months Ago
Fix SteamId copying button on streamer mode
7 Months Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
7 Months Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
7 Months Ago
Updated test save with a couple of larger built boats, including cannons.
7 Months Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
7 Months Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
7 Months Ago
Revert 125318, try it again later
7 Months Ago
Update: Rewrite BenchmarkTimer to allow for accumulating time - Renamed API to make it clearer Tests: measured against a stopwatch in bootstrap loading
7 Months Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
7 Months Ago
Missed a loading indicator
7 Months Ago
Settings page styling
7 Months Ago
removed shadow lod script from male mummywraps underwear prefabs
7 Months Ago
Very placeholder initial cannon firing
7 Months Ago
Added parameter to Tooltips for standardized popup time-delay options
7 Months Ago
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
7 Months Ago
moved most of HitTest generation to a transform job
7 Months Ago
Compass 3rd person anim updates
7 Months Ago
hide clear button
7 Months Ago
Settings, sidebar and flex search
7 Months Ago
Update: BaseRaidBenchmark - lay down basic benchmark timer collection logic Will contribute to benchmark results, but right now don't have any relevant timers + need to rework how they are implemented. Tests: ran the scene in editor
7 Months Ago
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7 Months Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
7 Months Ago
Reimplemented server favouriting
7 Months Ago
Set the invis indicator on PlayerInit (connection to the server) to make sure client UI is synchronised with the server state
7 Months Ago
Merge from main
7 Months Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
7 Months Ago
Premium icon mip maps
7 Months Ago
Clean up new loading status indicators
7 Months Ago
Bugfix: DemoBuildingsViewer - fix missing walls - Manually pre-process prefabs to get around editor skipping preprocessing - Add an editor-only override for Facepunch.Instantiate to not treat gameobjects as prefabs - Gather building entities from all keyframes Tests: loaded biggest base from my cleint demo - matches how demo renders it
7 Months Ago
Allow ch47 to transport new scientists in preparation of new heavy scientists on oilrig, they can't be "mounted" because they don't inherit BasePlayer, so a simpler parenting system was necessary
7 Months Ago
lock.key.item description update
7 Months Ago
further batched projectile improvemenets - jobified position/rotation writeback, 10x faster - adjusted HitTest to only populate some fields once for a projectile's lifetime (based on flag reset when it is pooled), some improvements Tests: all projectile tests passing
7 Months Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.