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106,008 Commits over 3,806 Days - 1.16cph!

10 Months Ago
Add green spinning light entity & respective materials Generate manifest Add green spinning lights to the bottom of both oil rigs when radiation is active
10 Months Ago
merge from main -> oil_rig_radiation
10 Months Ago
Fixed sunlight scattering in clouds looking square and not matching actual sun direction
10 Months Ago
gingerbread triangle roof gap
10 Months Ago
Remove dig as a menu option. Override Hurt to dig. Adjustable dig distance. Temp flag model changes. Dig mechanic changes.
10 Months Ago
Legacy bow model and texture updates viewmodel and world model changes
10 Months Ago
Build fix for teleport commands
10 Months Ago
merge from mfm2
10 Months Ago
Restore UI
10 Months Ago
regen protobuf
10 Months Ago
mfm
10 Months Ago
Materials after prefabwarmup (definitely not enough)
10 Months Ago
merge from align_client_forward
10 Months Ago
merge from teleport_commands.
10 Months Ago
merge from modding_prefabs
10 Months Ago
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10 Months Ago
merge from building_skins_4
10 Months Ago
merge from pickup_car_lift
10 Months Ago
fixed offset in gingerbread triangle roofs colliders
10 Months Ago
merge from main
10 Months Ago
Merge from Twitch_Rivals_IV/map
10 Months Ago
Add `player_state_cache_evictions` convar to print the number of times the cache has been evicted due to not enough capacity
10 Months Ago
Add `player_state_cache_count` convar to print the current size of the player state cache Add `player_state_cache_size` convar to change & print the capacity of the player state cache Increase cache size from 1k -> 10k to reduce the cache misses & reserialization when at high pop with teammates offline
10 Months Ago
Merge from Twitch_Rivals_IV
10 Months Ago
None mode compile fix
10 Months Ago
Prevent wire tool from NREing when trying to right click remove points if it gets into an invalid state
10 Months Ago
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10 Months Ago
Added included door.
10 Months Ago
Added new entity privilege system. Swapped legacy shelter over to using it.
10 Months Ago
Minor refactoring
10 Months Ago
Oops, already had some code for PositionTickRate
10 Months Ago
Use FixedUpdate tick for the player corpse position sync. Seems to keep them in sync with vehicles they're on a bit more reliably
10 Months Ago
Added support for showing all members of every team on the map while spectating For this to work the spectator needs to run "global.toggleSpectateTeamInfo 1" to start sending the data By default all teams are shown, on the client the BasePlayer.filterSpectateMapTeamID can be used to filter to a specific team (0 = show all teams) Map markers are shown in the correct team colour and will match their nametags RelationshipManager.createAndAddToTeam will no longer NRE when attempting to assign a player to an existing team (they will get assigned to that team) Moved colours for friendly/hostile/clan into static colours instead of the player nametag prefab for access elsewhere
10 Months Ago
Don't interpolate ragdoll rigidbodies on the server side. This change actually improves the collisions, weirdly enough.
10 Months Ago
Set default ragdoll collision mode to Continuous Speculative - same rationale as for dropped items
10 Months Ago
Enabled ragdoll <-> vehicle collision
10 Months Ago
Fixed AddRenderer on SkeletonSkinLOD being called before Awake when using server-side ragdolls
10 Months Ago
Merge from Twitch_Rivals_IV
10 Months Ago
Merge from Twitch_Rivals_IV/racing
10 Months Ago
Added a timeout for races (WaypointRace.raceTimeout convar, defaults to 15 minutes) Move WaypointRace component to vehicle position every frame so the player will never leave network range Tighten up toast wording
10 Months Ago
Merge main -> ServerSideRagdolls
10 Months Ago
Improve GameObjectToggleState handling in different hierarchies
10 Months Ago
Extended "Developer/LocalCoord Diffuse" shader to support Alpha and AO; added optimized variants without textures
10 Months Ago
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off Assigned to single reload anim to toggle the ammo mesh on and off
10 Months Ago
Changed HBHF from radial menu (hold E) to a dialog (like electric branch) Added checkbox to toggle "Authorized Players" and "Unauthorized Players" Changed default of HBHF from auth + unauth -> unauthed players only Allow configuring HBHF before they are plugged in, as long as you have building privledge
10 Months Ago
Fixed barrel attachments not working (transform needed to be called "barrel")
10 Months Ago
Fix clan table map shader compile error
10 Months Ago
Merge from main
10 Months Ago
vm reload updates
10 Months Ago
added icon