113,475 Commits over 3,959 Days - 1.19cph!
merge from cargo_time_hotfix
merge from missing_lightlod_finder
Same thing for no shadow lights missing their AmbientLightLOD component
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
Reimplemented movement tilt
Added smooth time. New direction calculations
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Re-implementing wire slack
merge from water-fog-scatter-strength
Merged wiretool_fixes2 into wire_slacking
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merge from patrolheli_npc_fix
merge from heli_changes_3_fixed
merge from ship_patrol_path_vis
merge from fix_demolish_radial_menu_order
Added art for prisoner hood overlay
Merge from map_perf_improvements2
Fixed NRE when reopening a map with clustered vending machines
Update RTC description and subtitle
reduced small rubbish skip AO map size, set lid colliders to convex
Player can now be looted while surrendering
Add surrender gesture action
See BasePlayer.CurrentGestureIsSurrendering
Revert lootpanel.bbq prefab
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending
Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad)
Applied to viewmodel and third person animations
Manifest + some hood texture file metas
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Fix editor starting a new session on the death screen (I had to enable this for the sleeping_death_info_safezone branch, no longer needed)
Updated store page headers to webm/vp8 clips
Add some null checks to the oven loot panel to try and work around these warmup issues
Merge from main -> analytics_server_profiling
Fixed stuttering Item Store and Hero (main menu) videos by disabling Skip On Drop, allowing the video to ignore any timing issues and just keep playing all frames when looping
Don't show the duplicate bone name message if they're both triggers
Default every single SQLITE table to `fastmode` = true
- `fastmode` also sets synchronous pragma from FULL -> NORMAL
Fix the demolish option being the default option when opening radial menu even though it's the last option
Don't show the patrol path if the cargo ship isn't active
Don't show the patrol path if the cargo ship has begun it's egress
Don't show the path for a harbor if the cargo ship has already docked at that harbor
Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path