reporust_rebootcancel

113,465 Commits over 3,959 Days - 1.19cph!

9 Months Ago
merge from store-typos
9 Months Ago
merge from roman_candles_limit
9 Months Ago
cherrypicking fix_demolish_radial_menu_order
9 Months Ago
cherrypicking favorites_cached
9 Months Ago
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9 Months Ago
cherrypicking horse_fixes
9 Months Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
9 Months Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
9 Months Ago
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
9 Months Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
9 Months Ago
ForceUpdateTriggers for the previous heli driver after a passenger takes over
9 Months Ago
setting up blunderbus 3p anims and viewmodel anim set updated
9 Months Ago
Abort the waiting for players loop on the client if disconnected from the server
9 Months Ago
Fixed broken load method
9 Months Ago
Merge from main
9 Months Ago
Merge from hackweek_renderlod_collapse
9 Months Ago
Compile fix
9 Months Ago
Merge from hackweek_renderlod_collapse
9 Months Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
9 Months Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
9 Months Ago
Merge LOD conversion multiselect
9 Months Ago
Merged main into wire_slacking
9 Months Ago
Fixed NRE when isolating a wire and leaving building privilege
9 Months Ago
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9 Months Ago
Fixed skinned items missing materials when entering and exiting LOD range
9 Months Ago
Made RendererLOD conversion multi selectable
9 Months Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
9 Months Ago
Code cleanup
9 Months Ago
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9 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
9 Months Ago
Merge from main
9 Months Ago
AIHelicopterAnimation compile fix
9 Months Ago
Merge from main
9 Months Ago
merge from fireworks_limit_fix
9 Months Ago
merge from item_store_videos
9 Months Ago
merge from melee_anim_attack_fix
9 Months Ago
merge from wiretool_fixes2
9 Months Ago
reapplying 97426 wiretool_fixes2
9 Months Ago
merge from 97430
9 Months Ago
Don't allow skinned mesh renderers to be collapsed
9 Months Ago
Merge from hackweek_renderlod_collapse
9 Months Ago
Fixed skinned beach chairs
9 Months Ago
Fixed storage adaptor
9 Months Ago
Fixed reversed search light
9 Months Ago
Fixed powered water purifier
9 Months Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
9 Months Ago
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
9 Months Ago
Adjusting pedal bike physics
9 Months Ago
Fixed pedal bike bounciness