113,465 Commits over 3,959 Days - 1.19cph!
merge from roman_candles_limit
cherrypicking fix_demolish_radial_menu_order
cherrypicking favorites_cached
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cherrypicking horse_fixes
Clean up player target code
Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons
Now travels on roads supplied from new list
Clear LoadingAfterTransfer flag before disabling transfer protection
This issue made helicopters not know that one player on the helicopter is ready to play
Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
ForceUpdateTriggers for the previous heli driver after a passenger takes over
setting up blunderbus 3p anims and viewmodel anim set updated
Abort the waiting for players loop on the client if disconnected from the server
Merge from hackweek_renderlod_collapse
Merge from hackweek_renderlod_collapse
Fix coaling tower NRE (disable collapsing on light renderers for now)
Fixed performance issue on the deployable search light.
Improved lighting setup on it.
Fixed some other random issues like the duplicate collider existing in the ground underneath it.
Merge LOD conversion multiselect
Merged main into wire_slacking
Fixed NRE when isolating a wire and leaving building privilege
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Fixed skinned items missing materials when entering and exiting LOD range
Made RendererLOD conversion multi selectable
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only.
Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
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Fixed 3P attachment offsets.
Fixed SKS ejected shells not having any drag and going sub-orbital
3P Muzzlebrake orientation fixed.
Slight color consistency improvement on the muzzle brake flashes (global)
AIHelicopterAnimation compile fix
merge from fireworks_limit_fix
merge from item_store_videos
merge from melee_anim_attack_fix
merge from wiretool_fixes2
reapplying
97426 wiretool_fixes2
Don't allow skinned mesh renderers to be collapsed
Merge from hackweek_renderlod_collapse
Fixed skinned beach chairs
Fixed reversed search light
Fixed powered water purifier
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process
Applied to industrial crafter
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
Adjusting pedal bike physics
Fixed pedal bike bounciness