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106,637 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Basic culling implementation properly hooked up
1 Year Ago
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1 Year Ago
Created a new air duct end piece Tweaked air duct meshes to make them less jaggy and added more LODs Dressing progress
1 Year Ago
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1 Year Ago
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1 Year Ago
Cherry picking 79535
1 Year Ago
Cherry picking 79535
1 Year Ago
Fixing several pooling related bugs that would cause excessive GC on the server (especially when but not limited to multithreaded networking)
1 Year Ago
Cleaned up lighting Added new light prefabs
1 Year Ago
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1 Year Ago
Don't create pegs for stand racks
1 Year Ago
stand work, test setup
1 Year Ago
Using groupshared to store some per cell calculations
1 Year Ago
Only show the crosshair while remote controlling an autoturret Add a killdrones command for paddy (doesn't kill delivery drones, only deployable drones)
1 Year Ago
disabled can hand open on the office elevator doors
1 Year Ago
vcol fix on LOD0/LOD3
1 Year Ago
Updated the giant door hatch with temporary opening circuit
1 Year Ago
test stand prefab
1 Year Ago
Moved placement info back to a constant buffer
1 Year Ago
enforce vertical rotation for stand weapon placement
1 Year Ago
Changeset 78935 + latest multithreaded networking
1 Year Ago
tweaked anim and anim speed
1 Year Ago
merge from refactor_grids
1 Year Ago
1 Year Ago
manifest
1 Year Ago
NMS giant hatch files and door prefab
1 Year Ago
Starting to hook up culling routines
1 Year Ago
GetWeaponStart
1 Year Ago
Cache skin variant base name
1 Year Ago
Remove IEmojiSource, abstraction is no longer needed
1 Year Ago
GridCellsFree usage
1 Year Ago
size calc function usage
1 Year Ago
Attempting to make emoji work inline with an input field, still very broken
1 Year Ago
refactoring grid cell functions
1 Year Ago
Fix a bunch of issues with grid cell contents and stand types
1 Year Ago
merge from main
1 Year Ago
merge from rc_drone
1 Year Ago
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1 Year Ago
Fixed missing LOD setup on HMLMG worldmodel that was causing bounds detection to not work. NRE fix when worldmodel setup is incorrect.
1 Year Ago
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1 Year Ago
Can now exclude weapons from certain weapon rack types
1 Year Ago
merge from main
1 Year Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
1 Year Ago
Updated crosshair for RC computer station UI
1 Year Ago
Log bulk item changes (furnaces, minicopter fuel, etc) by sum amounts and sending every 1 min per entity type
1 Year Ago
Gun interaction option
1 Year Ago
Don't show attack heli loot interactions when mounted
1 Year Ago
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1 Year Ago
Merge Main -> Experimental
1 Year Ago
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