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159,069 Commits over 4,597 Days - 1.44cph!

10 Months Ago
IOEnt fixes, fix lightup frame flag issue, add visibility var for simplelights to pass through parent entity
10 Months Ago
Tests: OcclusionGroupTest - disable assertions for known issues with old logic tests - Emitting "Skipping Assert for a known bug!" warnings for those instead Old occlusion grouping logic does not support moving sleepers at all. Also, seems to be failing to clean-up global occlusion groups tracking properly. Tests: ran all unit tests, 8/226 fail (only new logic that I've yet to fix)
10 Months Ago
- Removed the Shadows section from the Graphics Settings menu - Added the Shadow Quality option to the Graphics Quality section of the graphics menu - Set up the Shadow Quality setting for each graphics preset
10 Months Ago
Added grass shadows as part of the shadow quality presets and removed them from the World section of the graphics menu
10 Months Ago
merge from main, shader fix
10 Months Ago
Added the RUST_STD_FRAGMENT_NEEDS_UV2 define to the Standard shader as it's now needed for when the blend mask is set to UV2
10 Months Ago
adding v4 rps gesture anims to source
10 Months Ago
merge from main
10 Months Ago
Updated model and textures for stone component box
10 Months Ago
wood box matrix dressing and lods, prefab updated, icon updated, item updated, localization updated.
10 Months Ago
- Updated the shadow settings to be set directly via the UI_SettingsTweakShadowPreset when the graphicssettings.shadowqualitypreset ConVar changes. - Made shadow related ConVars, other than the graphicssettings.shadowqualitypreset, developer only, as these should now only be set via the shadow quality presets. - Updated the presvious graphics.shadowquality ConVar name to graphics.shadowfilteringquality, as it controls the PCSS filtering quality of the shadows rather than the overall quality.
10 Months Ago
Tests: OcclusionGroupTests - update expectations of all tests around newLogic and Asleep players This is currently catching a bug, so will need to fix later, after I sort the oldLogic failures next Tests: ran all unit tests, 22/226 failing
10 Months Ago
fixed crickets ambience list to work with specific times
10 Months Ago
Bugfix: OcclusionGroupTests - hookup serverMgr to Network.Server - clarified expectatios for TestVisibilityNear, will need to do more of it for sleepers They were unlinked, sso player's weren't fully transitioning to the sleeper state (no subscriber, no connection), letting more tests pass than expected Tests: ran unit tests, 23/226 fails, old logic started to fail as well
10 Months Ago
Picture frames - fixed shutter materials for scrap frames
10 Months Ago
Tests: OcclusionGroupTests - Asleep players are now disconnected-asleep (no subscriber, no connection) Tests: ran unit tests, this fails 11/226 cases, all on new logic side
10 Months Ago
Tests: OcclusionGroupTests - new TestVisibilityAfterMovingToOutside (32) All simple cases covered, except for using actual sleepers. Next change will likely break a bunch of tests Tests: ran unit tests
10 Months Ago
merge from SKS_worldlodsupdate (140946)
10 Months Ago
Debug drawing
10 Months Ago
wood box prefabs updated
10 Months Ago
wood box corpse
10 Months Ago
wood box lods and gibs
10 Months Ago
Merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Added initial shadow presets
10 Months Ago
Merge from naval_update
10 Months Ago
Advanced on-screen profiling using FrameTimingManager (WIP)
10 Months Ago
Improve Update() performance by caching is_in_motion state for every entity.
10 Months Ago
Improve Update() performance by caching is_in_motion state for every entity.
10 Months Ago
add screenshot mode for water SSR, works around cut off reflections in high res screenshots
10 Months Ago
add underwater fog blending for tropical shores in deep sea
10 Months Ago
fix merging of island heights with TerrainMeta.HeightMap.deepSeaHeights
10 Months Ago
Merge from main
10 Months Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
10 Months Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
set up steam item for artist pack, linked to all items, set up sprays
10 Months Ago
Picture frames - reverted light up frames to correct material
10 Months Ago
scrapframe shutter mat tweaks, deleted unused textures
10 Months Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
10 Months Ago
Remove the word Player from a bunch of PlayerBoat static functions
10 Months Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)
10 Months Ago
Post merge fixes
10 Months Ago
Add finished check