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106,636 Commits over 3,836 Days - 1.16cph!

1 Year Ago
merge main to experimental
1 Year Ago
merge from save234 - Staging wipe
1 Year Ago
Updated quarry deployable latest progress
1 Year Ago
Updates the oilrig tiled textures by copying it from another branch
1 Year Ago
Fixed spawning inside reclaim at bandit town on softcore
1 Year Ago
Protocol++
1 Year Ago
Extra TerrainAnchors on cliff_low_sloped_L
1 Year Ago
Extra TerrainAnchor on cliff_medium_sloped_R
1 Year Ago
merge from caves_shadow_proxies_fix
1 Year Ago
merge from large_stable_spotlight_fix
1 Year Ago
merge from main
1 Year Ago
1 Year Ago
Size adjustments Only process emoji's that have conditional ownership on the server (cuts down on a lot of processing for emoji's we don't care about on the server)
1 Year Ago
Initial support for emoji use in vending machine names Includes full emoji gallery in vending machine admin panel as well as support for displaying emoji in tooltips
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from industrial
1 Year Ago
Monitor UI bugfix, get it showing up again
1 Year Ago
Fixed conveyors not being able to move the additional blueprint slots on Industrial Crafters
1 Year Ago
Temp edit
1 Year Ago
Fixed some double substitutions
1 Year Ago
Heli UI WIP
1 Year Ago
Automatically apply the skin tone version when typing in an emoji (eg. typing :angry: will automatically insert :angry+x: where x is the selected skin tone)
1 Year Ago
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1 Year Ago
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1 Year Ago
Adjusted PTZ dof curve and blur values for zooming
1 Year Ago
More
1 Year Ago
Merge from parent
1 Year Ago
Initial string substitution work
1 Year Ago
Take a new approach, just alpha out the emoji string and spawn the emoji visual in the midpoint of the alpha'd out string Doesn't look quite as neat but keeps input field compatibilty intact
1 Year Ago
Env FX progress.
1 Year Ago
Merge from industrial
1 Year Ago
Some additional NRE checks in StorageAdaptor
1 Year Ago
Show/hide the monitor appropriately
1 Year Ago
Changed zipline platform layers to World, fixes not being able to deploy drone on the platforms
1 Year Ago
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1 Year Ago
Log dropped items, picked up, demolish, dropped explosives, codelocks picked up & fixes
1 Year Ago
Scene progress Toilet counter corners
1 Year Ago
Switch all helicopters to use a client tick that only runs while the heli is active, rather than using Update. Also some initial work on gunner screen UI interaction.
1 Year Ago
Drone sound updates New computer station deploy sound
1 Year Ago
Add the recording light back to the PTZ camera
1 Year Ago
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1 Year Ago
NMS progress & related files.
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Cherry picking 79592, 79593, 79594
1 Year Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
1 Year Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
1 Year Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)