reporust_rebootcancel

106,637 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)
1 Year Ago
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1 Year Ago
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1 Year Ago
PTZ camera temporarily goes out of focus while changing zoom level
1 Year Ago
Progress
1 Year Ago
Improved electrical FX WIP
1 Year Ago
Log monument of all gathered items with an entity, label junkpile & water junkpile spawngroup categories, fix growableentity not logging
1 Year Ago
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1 Year Ago
SpawnGroup will try to find its monument when Awake() is called, can set "category" to manually set monument / loot source
1 Year Ago
Quick LOD support
1 Year Ago
Spark textures are half-res but less compressed. Cheaper, looks better.
1 Year Ago
Add wipe id to every server data point & send server info when server starts up
1 Year Ago
Consolidated culling indirect args
1 Year Ago
Log when a player's wipeid is initially set & move some of the aggregate functions to a seperate .cs file
1 Year Ago
Don't log events unless AnalyticsSecret is set
1 Year Ago
Consolidated indirect draw args into one buffer.
1 Year Ago
merge from main
1 Year Ago
Moved culling calls into a command buffer
1 Year Ago
Pipeline fully working now, everything stays on GPU.
1 Year Ago
merge main to save234
1 Year Ago
merge from drone_rc
1 Year Ago
PTZ deploy improvements PTZ typo fix PTZ lod distance improvement PTZ identifiers defaults to unset
1 Year Ago
Tweaked placement offset for standing rack
1 Year Ago
increase grid y cell count of stand
1 Year Ago
rename stand prefab/item and make it freestanding.
1 Year Ago
merge from main
1 Year Ago
merge from stands
1 Year Ago
merge from main
1 Year Ago
door change
1 Year Ago
added an exit card logic for the NMS security room
1 Year Ago
More progress, moving the caret around an input field with emoji is now mostly working Required some internal TmPro changes
1 Year Ago
Cherry picking 79560
1 Year Ago
Fixed native libraries not copying to the build output folder on the Mac build (has been working in old workspaces since the libraries still existed in the build output folder from previous builds)
1 Year Ago
Don't show a repair cost row on the popup if the cost is 0 items
1 Year Ago
Fix repair indicator not appearing when hitting a damaged item if the player has no relevant repair items in their inventory (NaN division)
1 Year Ago
Merge from industrial
1 Year Ago
Fixed refinery adaptor placement
1 Year Ago
Reworked storage adaptor deploy volumes to prevent placement when the storage adaptor is clipping into something solid This generally resulted in inaccessible sockets due to the width check of the pipes Should fix boxes placed under workbenches not being able to be picked up because they have a storage adaptor on them that can't be removed
1 Year Ago
Save respawnid of player on server to persist across restarts
1 Year Ago
Custom json serialization to avoid GC hell
1 Year Ago
Merge from io_line_thickness
1 Year Ago
Added the ability to adjust IO line thickness via the scene view editor Clamped between 0 (current thickness) and 1 (very chonky) Will only apply to Fluid and Electrical connections
1 Year Ago
Merge from industrial
1 Year Ago
Added a warning to the IO crosshair info if looking at an entity that you don't have the correct building privilege to make a connection to
1 Year Ago
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1 Year Ago
Lots of small fixes
1 Year Ago
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1 Year Ago
Remove drone grounding trigger collider, was unused for a while now Change interaction collider to ragdoll layer so it doesn't collide with anything
1 Year Ago
Fix compile errors
1 Year Ago
Fix some events having the wrong id, fix analytics db having wrong table name, add missing antihack violations, log upkeep consumption, upgrade cost