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126,618 Commits over 4,109 Days - 1.28cph!

1 Year Ago
setting up asset zoo scene for snow setup ahead of time
1 Year Ago
exported latest minigun ammo backpack
1 Year Ago
MonumentIsland_Bradley test scene
1 Year Ago
Added Minigun 4K Textures
1 Year Ago
deleting unused coaling tower models/prefabs that were redundant
1 Year Ago
Updated snow effect material config
1 Year Ago
added dynamic_container_style 1/2/3 prefabs
1 Year Ago
Merge from harbor_tweaks_4_cargoship
1 Year Ago
Compile fixes
1 Year Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
1 Year Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
1 Year Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
1 Year Ago
Tried to fix broken swing bridge animation
1 Year Ago
Fixed weird cargo movement bug
1 Year Ago
Merged electricity_power_fixes/randswitch to Aux2
1 Year Ago
Added cargoship save support Ran protobuf
1 Year Ago
Merged electricity_power_fixes to Aux2
1 Year Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
1 Year Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
1 Year Ago
Set up proximity manager for harbor 2 First pass swing bridge
1 Year Ago
Harbor 1 ladder and parent triggers
1 Year Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
1 Year Ago
Initial docking path for harbor_2
1 Year Ago
First attempt at spawn near for docking command
1 Year Ago
Item setup
1 Year Ago
fixes
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
updates
1 Year Ago
Moon pool crane textures
1 Year Ago
Merge from main
1 Year Ago
Fixed fuel generator aux inputs draining power
1 Year Ago
Cargo decides what harbor to dock at based on spawn distance
1 Year Ago
Cargoship now moves around the island anti-clockwise
1 Year Ago
Re-added cargo notifier to harbor2 Scene2Prefab
1 Year Ago
Rounded upkeep timer minutes
1 Year Ago
merge from main
1 Year Ago
baseline
1 Year Ago
Changed upkeep timer format
1 Year Ago
player update. CNY spear entity edited so it sits in the player hands correctly
1 Year Ago
Added container drop off ground decals in both harbors
1 Year Ago
refraction material
1 Year Ago
Updated bradley scientist AI design, more defensive, more use of bradley as cover.
1 Year Ago
Check scientist target move distance is within a suitable distance from bradley
1 Year Ago
American truck models - Worked on AO - Fixed couple mirroring effects and stretching - Tuned down the dirt a notch - Tweaked the colliders
1 Year Ago
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1 Year Ago
fixed clipping issue
1 Year Ago
Removed counter power consumption and active usage (for real this time) Increased max target number from 100 to 999
1 Year Ago
CanSeeTarget can now take a source position offset, used to check move points.
1 Year Ago
ao on tools