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158,584 Commits over 4,566 Days - 1.45cph!

1 Year Ago
Dont turn the leg animators on for NPCs - its glitchy right now
1 Year Ago
Add PT loot spawning
1 Year Ago
merge from naval_update
1 Year Ago
Do RHIB/PT Boat loot spawning from static spawn methods instead
1 Year Ago
1 Year Ago
scientist_boats_gameplay_2 -> naval_update
1 Year Ago
Compile fixes
1 Year Ago
Fixed somne bugs with scientist boat oil rig manager
1 Year Ago
Mark TC as static
1 Year Ago
A group of scientist boats will now spawn at large oil rig: - On puzzle reset we will check how many are at oil rig and ensure we are <= 3 - If not captured these boats will be deleted on save/load - Will stay around oil rig in a 100 meter radius
1 Year Ago
Tweaked deep sea fog
1 Year Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
1 Year Ago
Fix negative displacements being clipped Scale vector by radius after sample Clamp to avoid any extremes Falloff by distance from centre of mesh and scale of mesh Displace only when vector does not cross centre of mesh
1 Year Ago
Don't parent the exit portal, to keep it consistent with entrance portal
1 Year Ago
merge from cannon_animation_fixes
1 Year Ago
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
1 Year Ago
Set additional entities as static so industrial adapters & codelocks parented are also considered static - furnaces / ovens (exclude BBQ because they open & close) - fridge - lockers - codelocks themselves (was accounting for doors but not the codelocks individually)
1 Year Ago
merge from main -> optimize_reduce_dynamic_occlusion
1 Year Ago
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen
1 Year Ago
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
1 Year Ago
merge from extra_tutorial_safety -> naval_update
1 Year Ago
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
1 Year Ago
Extra check to make sure tutorial islands bounds can't spawn inside the deep sea bounds
1 Year Ago
Switch index -> i
1 Year Ago
1 Year Ago
When you hack the ghost ship crate: - A group of scientist boats will spawn nearby - Drive to the ghost ship and mark it as a protected area - Will attempt to engage the players who just hacked the crate
1 Year Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
1 Year Ago
Fix being able to open farm door from below
1 Year Ago
Merge from naval_missions
1 Year Ago
Codegen, rebuild phrases, update manifest Run FishingVillageB S2P
1 Year Ago
merge from fix_impostors_not_deleting -> naval_update
1 Year Ago
Merge from naval_update
1 Year Ago
Fixed small ramp getting destroyed when entering/exiting build mode
1 Year Ago
- Add support for incremental bonus rewards, to dispense a reward depending on how close we got to the objective target. Setup for underwater labs bonus objective - Add option for distance threshold for kills from team members on KillEntity objective types. Enabled this and set to 50m for the scientist boat hunt mission objective - Decreased scientist boat hunt target amount to 8 and updated mission phrases to be specific to RHIB - Increased wood item amount for floating city wood delivery mission
1 Year Ago
Add in methods to find free positions (for boat spawning) in radius's around centre point Fix more mounted weapon set NREs
1 Year Ago
Fix trees impostors in the deep sea getting stuck showing after resetting the deep sea and reconnecting - switch TreeManager from using local position when registering trees to using world position - fixes trees spawned parented to the island (before they are unparented) from being spawned in one tree grid but deleted from a different one - add ServerWorldPosition to keep existing behavior until we figure out if we are renaming ServerPosition
1 Year Ago
Partially reverted 134856, causing some issues
1 Year Ago
Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
1 Year Ago
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1 Year Ago
naval_update -> scientist_boats_gameplay_2
1 Year Ago
naval_update/deep_sea -> naval_update
1 Year Ago
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
1 Year Ago
scientist_boats_gameplay_2 -> naval_update
1 Year Ago
Made RHIB scientists way less tanky
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from parent
1 Year Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
1 Year Ago
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
1 Year Ago
merge from fix_team_chat_carryover -> main
1 Year Ago
potential fix for staying in team chat after switching servers