reporust_rebootcancel

158,219 Commits over 4,566 Days - 1.44cph!

1 Year Ago
merge from naval_update
1 Year Ago
- Clean up texture streaming jobs - Fix wrong camera position in Streaming_FallbackSquaredDistanceJob - Add various debugging ConVars - Add "Indirect Instancing" UI Indicator
1 Year Ago
merge from naval_update
1 Year Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
1 Year Ago
Force front turret to go into a neutral position when reloading (ugly right now)
1 Year Ago
Merge: from analytics_save - Adds a "save" event tracking when server creates a save Tests: triggered save in editor with logging
1 Year Ago
Update: add analytics save event Tests: ran an explicit save in editor
1 Year Ago
Chainsword engine now always starts, matches base chainsaw
1 Year Ago
New medical syringe anim set - first pass
1 Year Ago
Roll back recent inEyesView changes, not reliable enough
1 Year Ago
merge from oceansimulation_split - running two ocean simulations, all usage switches between based on position (like all other deepsea code) and batched queries gather indirect indices
1 Year Ago
1 Year Ago
Check for boat auth before entering edit mode
1 Year Ago
Fix npcs failing to land a shot when only the player head is sticking out, because of their distaste for landing head shots
1 Year Ago
1 Year Ago
fixed issues with batched ocean trace deferred jobs using AsDeferredJobArray for the rays in the IJobParallelForDefer OceanTraceJob as the indices now drive the deferred batch size and we still need a view of the rays list that is aware of the populated size in previous jobs. This maintains parallelism and a single set of job dependencies without needing a complete/sync
1 Year Ago
Commit progress - Setup bonus objective for underwater labs mission - Add persistent mission entities to MissionInstance, for tracking entities which exist outside of the mission and are not spawned as part of the mission. Entity info added alongside spawned mission entities in mission protobuf data - Small improvements for Divemaster and Hunter conversation dialogue - Fix NRE when opening dialogue graphs which contain speech nodes with several fail conditions - Small improvement for displaying mission list node - Add attribute and property drawer for ConversationData to display button to open graph view where a ConversationData asset is displayed in the inspector - Improved BaseMission editor inspector for objectives - String optimisation for MissionsHUDToDo - Conversation panel size no longer appears to quickly change after pressing a response and then waiting for server response
1 Year Ago
fixed WaterSystem NRE
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from naval_update
1 Year Ago
merge from deep_sea
1 Year Ago
codegen
1 Year Ago
OceanSimulation split between deepsea and mainland - required extra indirection in most batched water queries but it's hidden away
1 Year Ago
merge from main
1 Year Ago
added rpg7 as skinnable of rocket launcher, set up skin.asset file
1 Year Ago
merge from 134460 - removbed SRGB from halloween wallpaper AO and adjusted other halloween wallpaper textures to compensate
1 Year Ago
Kreig shotgun now matches pump shotgun Pump shotgun ammo Magazine size 6 -> 8
1 Year Ago
Merge from map_work
1 Year Ago
Logs, compile fix
1 Year Ago
Various fog fixes
1 Year Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
1 Year Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
1 Year Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
1 Year Ago
Merge from island_scenes
1 Year Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
1 Year Ago
Don't show deep sea map button if not in deep sea
1 Year Ago
Fix compile error that didn't merge from main
1 Year Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
1 Year Ago
merge from fix_rhib_teleport -> naval_update
1 Year Ago
Add rhib and scientist RHIB to the vehicle whitelist
1 Year Ago
Merge from main
1 Year Ago
merge from fix_rhib_teleport -> navaL_update
1 Year Ago
Improve "CanEntityTeleport" method - add "IsMounted" check because mounted != parented - check if any passengers are NPCs, if so block (extra safety against scientist RHIBs teleporting
1 Year Ago
Fixed backpack unlock
1 Year Ago
Merge from small_ramp
1 Year Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
1 Year Ago
Missed style file (rhyme time)
1 Year Ago
Change Image material on buttons so they all appear white
1 Year Ago
Merge from parent
1 Year Ago
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks