reporust_rebootcancel

106,825 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Merge from static_group
2 Years Ago
Redo satellite dish to fix some missing renderers
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Moved various objects away from the Ragdoll layer, so that we can allow actual corpse ragdolls to collide with vehicles while still having vehicles pass through small plants and bushes Debris is generally the best alternative as it matches Ragdoll in that player collision ignores it, and player interaction detects it. The main difference is Debris ignores bullets and Ragdoll does not, so large solid objects can need a different option. Summary of changes: - Pumpkins, potatoes, hemp, corn, berries moved from Ragdoll to Debris. - Generic item drop containers moved from Ragdoll to Debris. - Various special event collectables moved from Ragdoll to Debris. - Some vehicle storage containers moved from Ragdoll to Vehicle Detailed. - Wood-Collectable and Halloween-Wood-Collectable moved from Ragdoll to World (unlike Ragdoll, the Debris layer ignores bullets, so large solid objects shouldn't use Debris). - GrowableHeatSource, GrowableGenetics, and CeilingLight now look for growables on the Debris layer instead of the Ragdoll layer.
2 Years Ago
Don't register/unregister hidden LOD components from culling (brings HLOD system in line with CullingVolume)
2 Years Ago
Blackjack initial card deal, saving last actions
2 Years Ago
Fix gradient blocking clicks above the refresh button
2 Years Ago
Merge from main -> item_move_fixes
2 Years Ago
furnace test
2 Years Ago
Add server tags for different regions More UI work to make things look nicer
2 Years Ago
Added MaxSlopeRadius / MaxSlopeDegrees to WorldPositionGenerator (can be used for a mission to check for flat ground within a radius) Added CheckSphereRadius / CheckSphereMask to WorldPositionGenerator (can be used for a mission to avoid certain layers, like player construction, within a radius)
2 Years Ago
Compile fix
2 Years Ago
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2 Years Ago
LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into
2 Years Ago
Add Facepunch.Flexbox WIP server browser UI tweaks to make filtering servers nicer
2 Years Ago
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2 Years Ago
Remove the ControlledBy field on LODComponent, doesn't seem to be needed anymore
2 Years Ago
Remove my DoPrepareAll method. This is in fact one already, not easily detectable as it works via reflection.
2 Years Ago
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2 Years Ago
Trees have FilterRadius = 2 to ensure some distance from rails
2 Years Ago
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
2 Years Ago
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2 Years Ago
Fixed gate external stone gates displaying incorrectly at a distance
2 Years Ago
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
2 Years Ago
Merge Caboose -> Blackjack. I promise this is the last merge today.
2 Years Ago
Result of running DoPrepareAll on this branch
2 Years Ago
Merge again
2 Years Ago
Fixes from running DoPrepare on everything. Why is it exclusively my stuff that needed it 😓
2 Years Ago
Cherry pick my DoPrepareAll method
2 Years Ago
Fixed my DoPrepareAll method not saving its changes - added EditorUtility.SetDirty
2 Years Ago
Added a static method to the Tools menu that runs DoPrepare on all BaseNetworkables at once
2 Years Ago
Merge from static_group
2 Years Ago
Fixed train wagon loot needing a DoPrepare as well + other fixes
2 Years Ago
Merge Caboose -> Blackjack again
2 Years Ago
Removed performance cost of DynamicMouseCursor by extending StandaloneInputModule and accessing the protected last raycast data, improves CPU time by 0.5ms while cursor is visible
2 Years Ago
Caboose LOD level sync
2 Years Ago
Caboose folder move, put it with the rest of the train stuff
2 Years Ago
Merge in the latest work
2 Years Ago
Merge from main
2 Years Ago
Merge Blackjack -> Caboose, to fix blackjack compile errors
2 Years Ago
Moved all train cars to one parent folder. DoPrepare + manifest update for the new IDs (IDs are based on path)
2 Years Ago
Trains now share one TriggerParent prefab
2 Years Ago
Caboose final tidy-up
2 Years Ago
Merge from modding_prefabs
2 Years Ago
Unsaved scene change
2 Years Ago
Added glowing cubes (warm, cool, red, green, white)
2 Years Ago
Moved all tiled cubes to World layer (previously using default)
2 Years Ago
Increased culling distance for all tiled cube prefabs (may require some tweaking)
2 Years Ago
Additional tiled dev cubes