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157,368 Commits over 4,566 Days - 1.44cph!

1 Year Ago
Embed playable graph tooling
1 Year Ago
Reset base animator layer weight whenever we're not playing one shots.
1 Year Ago
Try to fix black bars on RHIB (that can show up at certain angles)
1 Year Ago
mounted_turret_reloading -> naval_update
1 Year Ago
naval_update -> mounted_turret_reloading
1 Year Ago
Fix some more dodgy angles on the front seat
1 Year Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
1 Year Ago
1 Year Ago
Add server convar to allow mounting the cannons outside of boats
1 Year Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
1 Year Ago
Topologies
1 Year Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
1 Year Ago
Fixaroo
1 Year Ago
Final cliffing
1 Year Ago
Fixed ai mounted weapon controller so it points at the right location again
1 Year Ago
prevent rear turret clipping checks from failing right at the corners
1 Year Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
1 Year Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
1 Year Ago
Setup swap RPG component on viewmodel
1 Year Ago
Marked remaining floating city collision meshes r/w
1 Year Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
1 Year Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
1 Year Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
1 Year Ago
Merge from parent
1 Year Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
1 Year Ago
merge from optimize_water_body_culling -> main
1 Year Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
1 Year Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
1 Year Ago
Fixes to ensure the server representation is updated properly
1 Year Ago
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1 Year Ago
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1 Year Ago
Rewrote cmounted turret client prediction
1 Year Ago
Fixes for Lumberjack and Outpost scientist NPC's
1 Year Ago
merge from naval_update
1 Year Ago
re-exported hmlmg from blender and split off ammo box
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from parent
1 Year Ago
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
1 Year Ago
Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
1 Year Ago
Merge from boat_building
1 Year Ago
Cannon deployment improvements/fixes, works nicely with cannon wall. Enabled pickup for cannons.
1 Year Ago
merge from deep_sea
1 Year Ago
ValidBounds checks cleanup
1 Year Ago
Smalle engine deploy guide fixes/no collision.
1 Year Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
1 Year Ago
Merge from parent
1 Year Ago
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
1 Year Ago
RPG7 - updated viewmodel and textures, added worldmodel and LODs
1 Year Ago
merge from main