reporust_rebootcancel

153,727 Commits over 4,536 Days - 1.41cph!

1 Year Ago
merge from scene_warmup_fixes
1 Year Ago
merge from cargorange
1 Year Ago
merge from spas12_vm_ironsights
1 Year Ago
merge from Attackheli_Buildvolume
1 Year Ago
merge fix_invoke_handler_errors to main
1 Year Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
1 Year Ago
head_lookdown_debug -> main
1 Year Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
1 Year Ago
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
1 Year Ago
merge fix_hp_post_restart to main
1 Year Ago
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
Removed light occludee on chandelier main point light as its dynamic
1 Year Ago
merge from crafting_search_improvements
1 Year Ago
Crafting menu search now works with redirect skins ie: "throne" will return the Chair item as it has a Ice Throne redirect skin
1 Year Ago
Fixed string lights not returning the full amount of item used when picked up
1 Year Ago
merge from deep_sea/portals -> deep_sea
1 Year Ago
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
1 Year Ago
Merge: from main
1 Year Ago
Bugfix: UsePlayerUpdateJobs 1/2 - extend the previous bugfix to the after-validate-recache logic - Also fixed resetting a bunch of per-player state during the recache step Tests: loaded map, hover-swim doesn't reproduce anymore (this time no exceptions)
1 Year Ago
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
1 Year Ago
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1 Year Ago
Lowered SSS further on blue tarps Medical bay dressing progress
1 Year Ago
Fix still wet after dying
1 Year Ago
- Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous - Fix query extents being doubled when sampling - Expose min region size to c# - Start making editor tool to find and replace all navmesh obstacle components
1 Year Ago
merge from canyon-fog-fix
1 Year Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
1 Year Ago
spas12 viewmodel - added ads anim
1 Year Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
1 Year Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
1 Year Ago
Fix impact effects on the mannequin only appearing near the feet
1 Year Ago
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1 Year Ago
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1 Year Ago
merge glass_fix_resourcerefs to main
1 Year Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
1 Year Ago
Improve mannequin model part hiding with skin overrides
1 Year Ago
Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
1 Year Ago
- Fix chunks not being correctly processed - Add budget queue when rebuilding tiles at runtime - Add command to test rebuild of tiles
1 Year Ago
Jungle ak viewmodel - fix for ads dryfire
1 Year Ago
Merge fixes from /indirect_instancing
1 Year Ago
Rebase on /main
1 Year Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
1 Year Ago
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1 Year Ago
decor_lighting_dlc -> main
1 Year Ago
Deployable snapping for the table lamp
1 Year Ago
Deployable snapping for the Mannequin
1 Year Ago
Added snapping to the spotlight
1 Year Ago
Added snapping support to the two types of beanbag
1 Year Ago
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