reporust_rebootcancel

157,600 Commits over 4,566 Days - 1.44cph!

1 Year Ago
Added a TimeWarning for the recalculation of UV distribution metrics when batching
1 Year Ago
invert rudder control when reversing so it doesn't cancel out
1 Year Ago
Dont allocate new RenderTextures every frame in PsotProcessLayer.RenderScale() Lets use RenderTexture.GetTemporary instead Savings in render loop (roughly): - AsyncTextureLoad.Texture (.4 ms) - Texture2D.LoadRawTextureData (.1 ms)
1 Year Ago
Gave SmallEngine a reverse option, provides half the force backwards - TurnOn/TurnOff interactions are instant now and on the radial menu rather than holding
1 Year Ago
Only requesting mipmap level change to items added to hotbar and clearing it for items removed from hotbar after 1 second
1 Year Ago
missing manifest update for smallengine fuel storage (caused it not to be saved/loaded)
1 Year Ago
Initial sqlite save/load for relationship manager - For now only save/load last team index to db, ensures in the event of a relationship manager rollback we will never have duplicate team ids - Remove dead RelationshipManager-Bags code
1 Year Ago
Save 40 bytes a frame in UIChat. 'FindWith' was allocating a lambda, replace with a simple loop
1 Year Ago
Stop HurtOverlay allocating 36 bytes a frame. Was boxing a float into Mathf.Max() with a single value?
1 Year Ago
oil rig foot b lods and collision
1 Year Ago
unskinned_windmill -> main
1 Year Ago
More lod adjustments
1 Year Ago
LOD improvements (match sail and vain)
1 Year Ago
- Changes to how conversation data is saved from the dialogue editor graph - Fix oil rig mission item shortname - Dialogue options populated through a mission list node now display a mission icon next to the dialogue choice, indicating the option is a mission name. Added flex elements to dialogue option UI to support this - Fixed issue where displayed dialogue option number could be wrong when displaying a mission list node - Can now talk to NPC's whilst using noclip
1 Year Ago
Boat door colliders: convex solution that has a hole for glass collider to work
1 Year Ago
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1 Year Ago
Small engine prefab update
1 Year Ago
more precise colliders for modular boat low walls
1 Year Ago
Halloween_25_Update -> main
1 Year Ago
Setting the requested mimap levels on all hotbar items
1 Year Ago
Merge from small_engine
1 Year Ago
Allow all door types on player boats
1 Year Ago
Bugfix: reduce error false-positives by ensuring bot IDs never overlap - Permit random overlap once we exhaust MaxBotIdRange ids (which is old behavior) but emit an error Because we always picked a random bot ID, it was possible that there'd be an overlap and it could confuse dependent systems (like my logging for the NRE). Hoping this reduces false-positive error logging. Tests: in editor spawned a couple players and killed them, then monitored the ID queue with debugger
1 Year Ago
boatbuilding platform anim updates
1 Year Ago
MeshTerrainRoot should now auto update terrain size field (needed for terrain map sampling), and update island prefabs with terrain size field.
1 Year Ago
Fix TerrainMeta NRE
1 Year Ago
Removed TerrainCollisionTrigger scripts from dynamically placed halloween/xmas mine tunnels - not needed and not intended to be used for dynamic objects
1 Year Ago
Updating small engine LODs
1 Year Ago
Check for closest island in increments instead of every frame, also profiler sample fix.
1 Year Ago
Merge: from main
1 Year Ago
Merge from boat_building
1 Year Ago
PT boat wall adjust
1 Year Ago
small engine lods and collision updates
1 Year Ago
Added methods to the texture streaming class for changing and clearing the requested mipmap level
1 Year Ago
Storage room environment volumes on ghost ships is now brighter
1 Year Ago
Raised scattered paper meshes to eliminate zfight on them
1 Year Ago
Removed flickering glass decals from ghost_ships
1 Year Ago
Fixed shifting cover prefab on ghost_ship_b
1 Year Ago
nets ladder volume placement polish
1 Year Ago
SmallEngine fuel compile fixes
1 Year Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
1 Year Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
1 Year Ago
Boat building station anims
1 Year Ago
Merge from parent
1 Year Ago
fixed blockers around FC2
1 Year Ago
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1 Year Ago
merge from naval update
1 Year Ago
FoliageGrid renders on closest island and resets when island changes. Handle cases of terrain being rotated when sampling terrain maps by extracting 2D worldToLocalMatrix.
1 Year Ago
Merge from chippy_optimize
1 Year Ago
Don't render chippy arcade machine if player isn't in front of the machine (lol) Don't render chippy arcade machine if player is mounted to another arcade machine Don't render if the chippy game is on the main menu and we've already rendered a frame (since nothing is going to change) Disable canvas of chippy arcade machine if player isn't in range for the canvas to have anything on it Replace LOD1+2 of arcade machine with non skinned meshes, allows them to be batched Replaced some GetComponents on the server with casts since we already have access to the entity, should be a mild server side saving Gains about 30fps when standing infront of a group of 60 arcade machines