reporust_rebootcancel

107,011 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Added world colliders for the end railings on the wagons
2 Years Ago
Re-disabled vehicles parenting to other vehicles for now (was recently enabled on train wagons, flatbeds, scrap heli). There are issues around velocity when entering and leaving the triggers that I don't have the time to solve right now. It would be nice to support minicopters being carried on train flatbeds among other things, so I'll enter this as a task for the future.
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Fixed a couple of bugs with vehicle trigger parenting
2 Years Ago
Merge from main
2 Years Ago
Scene backups and directory cleanup
2 Years Ago
Fix rotation while in orbit mode
2 Years Ago
Potential solution for camlerp while parented, movement feels slightly different but it might be good enough
2 Years Ago
ScrapTransportHelicopter terrain collision proxy script
2 Years Ago
Merge from main
2 Years Ago
Fixed mag drop effect (also needed to be in local space)
2 Years Ago
Updated the scrap transport heli server-side world collider setup to include the gap at the back, so that other vehicles can plausibly be loaded in.
2 Years Ago
Correctly sort the clan member list by their role's rank (local backend) Fix creating clan members choosing the wrong default role, should be the lowest rank (local backend) Don't create an officer role by default (local backend)
2 Years Ago
Fixed rifle shell eject effects appearing in wrong place (several emitters were in world space, somewhat counterintuitively all of these emitters need to be in local space)
2 Years Ago
Removed train wagons from my test map
2 Years Ago
Fixed spray duration convars incorrectly using hours instead of seconds
2 Years Ago
Various small fixes.
2 Years Ago
Research table will reset properly if the server shutdown while researching an item
2 Years Ago
Typo fix
2 Years Ago
Normal CCTV station will grab every static rc camera on the map. Swapped Vis.Entities() to manual iteration of all cameras to avoid physics casts across the whole map. Existing static cctv stations will keep existing behaviour and only grab cctv cameras around them.
2 Years Ago
SAR viewmodel adjustments
2 Years Ago
Remade the west megacliff mines to fit the new cliff shapes and fix clipping.
2 Years Ago
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2 Years Ago
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2 Years Ago
Revert the wearable LOD4 commit. Not going to be worth it with the fixed LOD ranges we have for all wearables.
2 Years Ago
Added support for LOD 4 in Wearable and SkeletonSkinLod
2 Years Ago
correct positioning for all attachments on player entity, updated anims and animator
2 Years Ago
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2 Years Ago
Adjusted autospawns in the desert to make it more of a desert.
2 Years Ago
merge from main
2 Years Ago
Fixed shore distance scaling causing physics queries to be inaccurate.
2 Years Ago
Finished first pass of AI setup. Prefabs, scenes, s2p.
2 Years Ago
More AI data
2 Years Ago
More ai data. Movepoint + coverpoint editor convenience tools.
2 Years Ago
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2 Years Ago
merge from hapis_conversion
2 Years Ago
Possible fix for missing text on pickup notices
2 Years Ago
Adjusted flatbed parenting triggers
2 Years Ago
Lowered modular car flatbed world colliders
2 Years Ago
Enabled vehicle parenting on other vehicles as well: Modular car flatbeds, and the scrap transport heli. If you can get a vehicle in there, might as well let you carry it.
2 Years Ago
Saved camera states now store the parent entity and bone name, will attempt to restore the parent and local space position/rotation if the entity can be found Fixes "Return to start position" option when recording a shot while parented not working
2 Years Ago
- Added support for vehicles to enter the parent triggers of other vehicles (somehow we've never needed this before!). - Now that we support it, added parenting to trains so that e.g minicopters can land on trains without sliding off. - Cleaned up BaseMountable a little, removed some very old commented-out code.
2 Years Ago
Hide the logs tab if the player doesn't have access to it
2 Years Ago
Show last seen down to the minute since we have online statuses now
2 Years Ago
Refresh clan info periodically while the UI is open so the online/last seen text updates
2 Years Ago
Wait one frame in TriggerParent when killing the player. Fixes the player not being able to respawn properly after falling asleep and dying in the same frame
2 Years Ago
Maintain a list of user IDs that are connected across the nexus Correctly set the online flag for clan members when they are online in a different zone (when running as a nexus)
2 Years Ago
Added blockRectTransformChange bool to TMPro labels, when true the label will no longer react to RectTransform changes (itself or parent) Enable this on item pickup notices while processing the layout on the vitals UI, as adjusting the position of the parent UI root was triggering a full layout rebuild of all text inside the pickup notices
2 Years Ago
Merge from main
2 Years Ago
Merge from spraycan_merge2