192,770 Commits over 4,049 Days - 1.98cph!
Coaling tower vacuum machine texture and mesh progress
Add appban and appunban commands to ban players from using Rust+ without banning them from playing on the server
Fix wrong nexus island entity transform calculation so it lines up with the nexus map now
Fix transfer protection not turning off immediately when a player transfers without a vehicle
Stop trying to move the ferry while it is in the transferring state
coaling tower progress - decal pass
Added a trampled_coal texture set for the floors and walls cover layer
Locomotive fan visuals fix
Locomotive visuals server compile fix
More early exits for when trains are destroyed during update ticks, and more checks for disposed CompleteTrains (since we free the train car list when disposing, we can't reference it afterwards). Fixes the root cause of the NREs that were fixed in
71430.
Fixed a couple of CompleteTrain NREs
WIP better train collision damage balancing
Save a train's previous velocity and use that for collision calculations. Fixes only one train car involved in a collision taking damage sometimes
Added support for building phrases to detect and add arrays of translation strings. Removed the hack that made the ManuTip array work, since support is now built-in. Fixes some spray can phrases now being translatable.
Show a countdown on the loading screen for how long the driver has to load in before a passenger takes over
flag road_0001-hapis_road_asphalt_2 as r/w, server and client complaining
Fix attempt for SprayCanSpray_Freehand NRE
Fixed spray can pie menu sound playing even when players don't have the store item that enables it, and fixed all pie menus playing their cancel sound together with their open sound when first opened (introduced in 3572 - despite millions of pie menu activations, this went unnoticed for 7½ years!).
Coaling tower vacuum machine mesh
Coaling tower vacuum machine mesh progress and WIP textures
Wait on the loading screen until transfer protection is removed (driver loads in)
Swap the inactive driver to another player if a passenger is ready and transfer protection expires
coaling tower building intermediate update
tweaks to industrial markings textures
made the pipelines texture proper seamless on the beams tile strips
Set up locomotive rotating fans
Set up the locomotive gauges to show real info. Replaced M.P.M decal with km/h
Since vehicle dismounts work on which is closest rather than which is first, removed locomotive dismount points that are closer than the one by the exit door
Fixed some of the locomotive dismount spots being in invalid positions
Flashlight / laser will stay on after holstering & taking your weapon out again + no more ghost flashlights
Only disable transfer protection for helicopters when the driver loads in
Fixed players being able to jump out of the locomotive trigger when on top
Added a box collider to augment the mesh collider on the main locomotive body. Sometimes the mesh collider on its own confuses satchel charges etc
Allow transferring helicopters between servers by flying them towards the island billboards (like boats)
Freeze the helicopter in the sky while it is transfer protected
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Set up gibs on the locomotive
- Trains now ignore collision with the train track (the locomotive unavoidably collides with the track on anything but the smoothest terrain).
- Adjusted some locomotive colliders.
More ferry movement improvements
Increased `fixcars` distance from 5m to 10m (helps with fixing large vehicles like locomotive)