201,593 Commits over 4,171 Days - 2.01cph!

3 Years Ago
Fixes from running DoPrepare on everything. Why is it exclusively my stuff that needed it 😓
3 Years Ago
Cherry pick my DoPrepareAll method
3 Years Ago
Fixed my DoPrepareAll method not saving its changes - added EditorUtility.SetDirty
3 Years Ago
Added a static method to the Tools menu that runs DoPrepare on all BaseNetworkables at once
3 Years Ago
Merge from static_group
3 Years Ago
Fixed train wagon loot needing a DoPrepare as well + other fixes
3 Years Ago
Merge Caboose -> Blackjack again
3 Years Ago
Removed performance cost of DynamicMouseCursor by extending StandaloneInputModule and accessing the protected last raycast data, improves CPU time by 0.5ms while cursor is visible
3 Years Ago
Caboose LOD level sync
3 Years Ago
Caboose folder move, put it with the rest of the train stuff
3 Years Ago
Merge in the latest work
3 Years Ago
Merge from main
3 Years Ago
Merge Blackjack -> Caboose, to fix blackjack compile errors
3 Years Ago
Moved all train cars to one parent folder. DoPrepare + manifest update for the new IDs (IDs are based on path)
3 Years Ago
Trains now share one TriggerParent prefab
3 Years Ago
Caboose final tidy-up
3 Years Ago
Merge from modding_prefabs
3 Years Ago
Unsaved scene change
3 Years Ago
Added glowing cubes (warm, cool, red, green, white)
3 Years Ago
Moved all tiled cubes to World layer (previously using default)
3 Years Ago
Increased culling distance for all tiled cube prefabs (may require some tweaking)
3 Years Ago
Additional tiled dev cubes
3 Years Ago
Drop HLOD texture sizes to 512
3 Years Ago
Backups
3 Years Ago
HLOD water treatment plant after merge
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
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Iterating to reduce billboard effect
3 Years Ago
citizen_model.max: added selection sets for quicker LOD exports
3 Years Ago
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3 Years Ago
Citizen skinning/tech update; unified both .max files back into a single one, fixes to morph shapes and other misc. things
3 Years Ago
viewmodel source
3 Years Ago
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3 Years Ago
Refined the lighthouse and added rust using vertex painting
3 Years Ago
dog animator & anim updates
3 Years Ago
simulation simplification
3 Years Ago
3 Years Ago
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3 Years Ago
Nuclear silo source backup
3 Years Ago
Large furnace main fire
3 Years Ago
Nuclear missile silo chute progress Added new textures Added meshes and prefabs Organised the scene
3 Years Ago
progress on grounds
3 Years Ago
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3 Years Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue