194,179 Commits over 4,079 Days - 1.98cph!

4 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
4 Months Ago
armour plating metal armour world model + LODs Materials and textures
4 Months Ago
merged from hackweek/meat - starting to set up new meat models
4 Months Ago
Merge from fixFsmErrorLogs
4 Months Ago
missing .mat
4 Months Ago
missing texture
4 Months Ago
honeynuclei world model LODS materials and textures
4 Months Ago
Fix compile error
4 Months Ago
added ddraw.clear command
4 Months Ago
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4 Months Ago
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4 Months Ago
- Changed honey jar sounds - Nuclei item cleanup
4 Months Ago
New honey jar icon
4 Months Ago
Missing files
4 Months Ago
female pants tweaks
4 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
4 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
4 Months Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
4 Months Ago
primitive -> main
4 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
4 Months Ago
Merge from fixFsmErrorLogs
4 Months Ago
primitive -> main
4 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
4 Months Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
4 Months Ago
Added nuclei prefab Moved beehive natural path
4 Months Ago
Update 1st Pass Pie Animations
4 Months Ago
Improved plant pot deployment rules
4 Months Ago
Catapult explosive and incendiary sounds
4 Months Ago
merge from main
4 Months Ago
Removed ballista rotation speed log
4 Months Ago
re exported tiger anims that needed it to get of the mental right lip
4 Months Ago
merge from primitive
4 Months Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
4 Months Ago
additional ballista/catapult sounds and polish
4 Months Ago
Backups
4 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
4 Months Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
4 Months Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
4 Months Ago
Backups
4 Months Ago
Fixed battering ram door openable by horses
4 Months Ago
Fixed battering ram door open/close not working sometimes
4 Months Ago
merge from primitive
4 Months Ago
Manifest
4 Months Ago
Fixed ballista bolts flyby sounds
4 Months Ago
Moved BaseSaddle in the right folder
4 Months Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
4 Months Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
4 Months Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
4 Months Ago
Materials + scene backup
4 Months Ago
Merge from primitive