201,677 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Fixed vm torch not hitting centre of screen, tweaks to anims
8 Years Ago
reworked mod slot UI stuff, now works.
8 Years Ago
Renamed ProgressionTier to Necessity. Moved Necessities to a separate component. Any Necessity which has been completed at some point will now remain unlocked. Unlock data tidy up.
8 Years Ago
Fixed problems with helditem spawning
8 Years Ago
Necessities improvements
8 Years Ago
UI bits
8 Years Ago
CareerUnitMod can now have multiple modifiers. Health modifier now modifiers current and max
8 Years Ago
Improved load balanced execution of AI.
8 Years Ago
Added a couple new convars to control the ai execution.
8 Years Ago
Fixed a few more warnings
8 Years Ago
Group Entity Filter improvements. Added adult member count to Group. Necessities can now create Possessions requirements.
8 Years Ago
More terrain blend map work, better technique Anchors fix to power sub stations
8 Years Ago
more
8 Years Ago
Fixed group nessssities component not being enabled on the tribe More UI bits
8 Years Ago
Fixed gun issues stemming from itemcontainer deserialization
8 Years Ago
More UI
8 Years Ago
set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance
8 Years Ago
Unpacked all materials (for now)
8 Years Ago
Cohesion will start to drain after a number of hours if requirements for a currently active necessity aren't met.
8 Years Ago
8 Years Ago
various progression related data
8 Years Ago
Fixed a few materials
8 Years Ago
Ported raids to a game event, cleaned up diplomacy and other related bits Game events no longer require a trigger, have their own ShouldRun method
8 Years Ago
NRE fix
8 Years Ago
Fixed bad game time passed test in AnimalRaid.ShouldRun
8 Years Ago
8 Years Ago
Rolling back 2017.3 changes
8 Years Ago
UI
8 Years Ago
ProjectVersion.txt
8 Years Ago
Reapplied 25502 + 25504
8 Years Ago
Rat scales
8 Years Ago
Meta files
8 Years Ago
NPC work
8 Years Ago
Bundle splits
8 Years Ago
Added file.debug convar
8 Years Ago
Cherry picking 25511
8 Years Ago
removed random human view that was floating around in the main scene
8 Years Ago
fixed GroupEntityFilter NRE
8 Years Ago
Merge from unity_2017.1.3
8 Years Ago
fixed fulfilling necessities in the wrong order causing them to not unlock properly
8 Years Ago
More NPC behaviour.
8 Years Ago
more wip tilefall avoidance AI (will move out of tilefall, won't move in - maybe)
8 Years Ago
necessities tidy up. distance consideration moved to bonus on picking up corpses to stockpile.
8 Years Ago
updating amplify shader more wip logo stuff /adding shader
8 Years Ago
missing texture
8 Years Ago
Renamed the new Stockpile to not say it's for sticks. Stockpiling unlock unlocks with crafting table completion
8 Years Ago
fix for AI advance-move not ignoring tilefall tiles
8 Years Ago
reverting burner material
8 Years Ago
TriggerSettingsWrapper cleans events on session change
8 Years Ago
GroupNecessities OnHour hookup