200,183 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Deactivate unit detail view if they get destroyed
7 Years Ago
- Player anims - Added blendtrees to playeranimator - Added freefall ,openParachute, and landing bools to playeranimator
7 Years Ago
Fixed various issues caused by people leaving the tribe
7 Years Ago
NRE fixes
7 Years Ago
healing station
7 Years Ago
Combat testbox settlement assignment TribeSpawner adds buildings to settlement
7 Years Ago
Lot drawing
7 Years Ago
Strip AudioLowPassFilter component from server Fixed \ vs / issue on effect folders when building manifest on Windows
7 Years Ago
Reworked group joining/leaving AI
7 Years Ago
added despawn point on nospawns
7 Years Ago
NRE fix
7 Years Ago
Fixed another \ vs / issue on effect folders when building manifest on Windows
7 Years Ago
Bandit town scene layout progress / wooden walkway greyboxes / mossy rock materials / swamp water material
7 Years Ago
Fixed interaction menu sort order (default interaction) on sleeping bags and doors Fixed being unable to pick up collectables Persistance++
7 Years Ago
Added missing folder meta file of no relevance
7 Years Ago
Moved Facepunch.System and Facepunch.Unity to asmdef
7 Years Ago
Reverting accidentally committed ProjectSettings
7 Years Ago
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7 Years Ago
Fixed auto turret order interaction
7 Years Ago
Fixed StorageContainer and BaseOven order interaction
7 Years Ago
merge game lump handling in modelloader assert builds work
7 Years Ago
remove R_CullBoxSkipNear, merge R_CullBox
7 Years Ago
Settlement levels, activity, keywords, enum gen
7 Years Ago
fixed a bunch of boring todos
7 Years Ago
fixed 64-bit CVertexBuilder::Fast4VerticesSSE
7 Years Ago
actually fix it...
7 Years Ago
Fixed buildingView NRE
7 Years Ago
Settlement leader keyword name fix, include claiming group in activity data
7 Years Ago
Tweaks and optimizations to AO Fixed temporal AO motion vector frame delay
7 Years Ago
Animation component tick/bool change callback runs every frame to avoid potential lingering fuckery Fixed NRE when CookCookable process finished
7 Years Ago
fix size of _ignore_this_common_lua_header_ in both builds
7 Years Ago
Item.PickUp no longer adds the item to the unit's group (pending issues that this make unearth, but we need a better solution)
7 Years Ago
Cleanup
7 Years Ago
Fixed settlement housing and food needs missing their completion conditions Another attempt and cleaning up animation bool change callbacks
7 Years Ago
Data
7 Years Ago
Coverage queries debug fix Added and toggled builtin async gpu read path to occlusion culling (testing)
7 Years Ago
luajit 2.1 + gc64
7 Years Ago
Fixed SuppliesConsideration and Condition not correctly getting the settlement. GoToUnit action is a bit more lenient.
7 Years Ago
Added a method to disable navigation and warp to a position. Going to smart objects now warps to the interaction position and leaving them unwarps.
7 Years Ago
Fixed q=2 penumbra hard edge on spot lights Fixed q=2 point light artifact when close to camera + penumbra size
7 Years Ago
Character events work in progress
7 Years Ago
Merge in from Main
7 Years Ago
BigInfoText uses the new characters events
7 Years Ago
Added missing return in GoToSmartObject. Warping added to Navigation logs.
7 Years Ago
Another autoturret order tweak
7 Years Ago
Tiding up some of the building networking code.
7 Years Ago
scene
7 Years Ago
Fixed need defs editor not showing the fulfilment conditions Fixed group needs not triggering
7 Years Ago
Subtracting 16100, 16099
7 Years Ago
fixed longstanding AI NRE in certain situations