200,010 Commits over 4,140 Days - 2.01cph!
Fixed weapon skins overriding clothing skins on viewmodels
First pass on target decision momentum.
Fixed not been able to loot downed players
Final security door setup for Sewer Branch, Harbors, Sat Dish
scene2prefab
Fixed notifications widget not getting all activity events due to OOE issue
Fixed settlements not getting default components (added all settlement components to default list)
Added jobs icons
builds on case sensitive systems work again
fixed prop_render scripts on remaining style prefabs
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
Fixed NRE in detail overlay UI
Fixed error in DataBrowser.OnEnable
Fixed a stack overflow in InspectorTabs
Reverted a problem prefab
Fixed jobs foldout showing all the time
Fixed jobs UI not showing sliders
practice mode random map/mode fix
Fixed some tooltips not showing
Unit inspector stats update every second
Blind attempt to find a crash in CCollisionEvent::ShouldCollide
Fixed FL_ANIMDUCKING not resetting when entering a vehicle
Fixed the custom use button trace to not hit the player
Restored Gib Model functionality of func_breakable from HL1
GitHub:
Added player.GetByAccountID( id )
Updated language files
Unit info widget shows active job name
Fixed Settlement.Inhabitants being empty
Supplies now tracks food supply in terms of number of meals.
Fixed some NaNs when Settlements have no inhabitants.
Fixed issues with input slot selection on doors and timer switches
Fixed settlement info hud appearing whilst placing another settlement
Supplies can now return a string describing the number of days of food remaining.
Second pass momentum scoring for AI targets.
Further steps toward not allowing movement while crouched for Scientists.
delta support for child structs
First pass on animals in water improvements.
Inspection widgets, tab types
Fixed tribe tracker not showing all selected units
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
Mostly character select work
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timer bugfixes
keycard implementation
card reader color coordination
More character select UI work
Trainyard puzzle flow improvement
Card readers glowing colors/intensity tweaks
Improvements to animals in water.