199,994 Commits over 4,140 Days - 2.01cph!
Updated GTAO/AO2 to latest; now <1ms on gtx 970/1060 at 1080p
Added trigger and event music bundle data for Settlement Level Up (but it doesn't currently have any music)
Fixed the fix and exposed some temporal params
Removed MRT blending fallbacks (dx9, gl2)
Enabled tod scattering in edit mode
Water refactor for runtime water body instancing, dynamic changes, edit-mode support, multiple cameras (wip)
Settlement leader bonus system v1
Various spawn related
Removed what looked like a second duplicate fern asset being loaded.
Working on Escape menu for game mode screens
Menu nav doesn't need the fancy framerate setting it had
Added Sting_02 as settlement level up music pending actual music
Exposed CraftableParameters item XP reward
Entity.SetSaveValue can now handle array fields, just like GetSaveTable()
Got rid of perf in hud and added it to the f8 menu
Added XP from researching stuff.
Settlement Morale now ticks back up when the conditions are right instead of instantly getting back to 1.
ResearchStation no longer listens to OnMinute when in Global mode
Added new role selection popup window
Added role level, experience to unit info tab
Fixed ResearchStationWidget scaling
SettlementMorale now compares bravery levels of both settlements instead of number of units
Fixed door sound effect errors on static maps
vm jackhammer placeholder anims
vm animator and prefab setup
source vm jackhammer files
3rd person paddle anim source update
Settlement level up flag fix
Crappy role selection idea
Crafting widget dictionary key fix
Fixed researching action ending too soon to get the research finishing bonus.
Fixed 1 minute's worth of extra XP being awarded.
Removed entity destruction debug log
Dredge texture/UV update / Added railings and hanging tires
Got sell zone visuals working on listen server, and made it possible to disable building sell zone generation. Have set sell zones off by default.
StatManipulatorParameters NRE fix
merge from paddle_holdtype