199,972 Commits over 4,140 Days - 2.01cph!
proper stone pile view model
Disabled cooking on a stick
made stonepile visual depletion work
Bandit town / updated dredge structure
"anim" type SENTS now are properly credited as inclictor and not attacker when thrown into a player with a gravity gun
Added quick search to Material tool
Added translations for sky/fog/sun editors and bouncy ball and fixed translation for gmod_light
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
Renamed Water component to WaterSystem
Renamed Water prefab to Water System
Updated neutral_dungeon_lighting prefab to include Water System
More seamless edit-mode for some components running on camera
Fixed potential NRE in tod sky probex code
Updated neutral_dungeon_lighting to latest main camera and sky dome
Added Water_Body to Prefab in bandit_town scene; swamp now working with updated system
Removed SwampWater prefab; no longer needed
Added hapis old rock cave prefab for modders working to restore old procgen maps
Fix bugs and add keyboard shortcuts.
Improved scene camera handling on edit-mode camera scripts; multi scene-views now supported
Fixed scene camera frame delay on post opaque component causing artifacts on water
Enabled ocean radial mesh again, now showing in all views, edit and play modes
Fixed ocean atmospheric scattering in all modes
Updated ocean prefab
Nuked placeholder water materials; no longer necessary
Removed the hard-coded "You're a cop btw"
Countdown screen now shows real info
Fixed empty height slope map causing problems when terrain doesn't exist yet
Fixed edge case in edit-mode camera scripts causing error spam
Fixed radial mesh edge case when using high far clip planes (e.g. scene camera)
Updated main camera prefab
Updated bandit town scene and prefab (swamp water)
Working on end trigger for new game mode
Character select now allows selection via arrow keys
Fixed a bug with end of round overlay - it was actually only showing the winner on listen server. Now client is asking the server for the winner.
Fixed round winner name sometimes being clipped
Telling gang safes to start empty instead of getting their standard starting items
Gang safe cash stats now show in UI. Removed local player code from the score trigger UI as well, since it's all on the server now so there's never a local player.
Another fix for number of junkpile scientists that can spawn in the game at once.
Have players actually join the gang they select in HH mode
WIP ps4 shader fixes. It is not possible to test any of these changes yet, it is just needed to get everyone able to build and run the console versions. It is also not designed to be merged back into the main branch, I will need to test that these changes are ok on the original platforms and if not, make them conditional.
Checking in stuff from yesterday
Initial JIT fixes, this is enough to get into the main menu, there will likely be lots more. Unity docs suggest this kind of code doesn't actually need to be called but my experiences have been otherwise, need to look into and potentially raise a question about it.
Missed another shader fix for ps4
NPCs now respect aggression range better when receiving noise sensations.
Editor script changes for building asset bundles and doing the actual build for consoles