244,657 Commits over 3,898 Days - 2.62cph!

9 Years Ago
added collision to target, added vertex colours so can set individual ring colour, tweaked hit anim
9 Years Ago
Don't bother warming up effects in editor, we cool
9 Years Ago
Some shit didn't get renamed.
9 Years Ago
Fixed ALT head rotation offset fuckup
9 Years Ago
Renamed EntityBehaviour to NetworkEntityBehaviour
9 Years Ago
Finally fixed the reload bug amongst others.
9 Years Ago
Updated trigger zones to handle new targets
9 Years Ago
Added particle quality slider to F2 menu
9 Years Ago
NetworkDestroy NRE fix
9 Years Ago
Do warmup in coroutine so game stays responsive (kinda) Shader variants wamup
9 Years Ago
Fixed attachment networking fuckupz
9 Years Ago
Intent
9 Years Ago
Intent
9 Years Ago
Added ParticleSystemLOD (set up on the large furnace as an example) Fixed smoke particles immediately disappearing when the large furnace is toggled off Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
9 Years Ago
added new targets with animations. viewable in cloud city court
9 Years Ago
updated shaderforge version. tweaked cloud city outer court colour
9 Years Ago
added new targets, with animations
9 Years Ago
- Spinning rotor blades in Pipes areas now hurt the player - Moved player death/deletion code to a central place - More whitebox level work
9 Years Ago
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
9 Years Ago
Ball target range can be increased Camera height tracking can be disabled Can now win deuce mode test game
9 Years Ago
Tested tick modifier, looks like it works. Fixed some minor bugs to the tick modifier system.
9 Years Ago
Offset loading when opening steam inventory
9 Years Ago
In "theory" ticking stat modifiers should work now, but will run some tests before I merge to main.
9 Years Ago
Cleaning away usage of Awake, Start, OnEnable in entities Cleaned up LODGrid.Instance testing
9 Years Ago
merge from main
9 Years Ago
Fixed removeowner talking about moderators Fixed clothing not showing when player first enters pvs
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9 Years Ago
Windows Build 630
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9 Years Ago
Windows Build 629
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9 Years Ago
Windows Build 628
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9 Years Ago
Windows Build 627
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9 Years Ago
Windows Build 626
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9 Years Ago
Windows Build 625
9 Years Ago
Added an overlay bleeding test normal map.
9 Years Ago
Improved quarry VFX's
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9 Years Ago
Windows Build 624
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9 Years Ago
Windows Build 623
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9 Years Ago
Windows Build 622
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9 Years Ago
Linux Build 762
9 Years Ago
Screenshots location fix Log colours Extra Logging
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9 Years Ago
LinuxDS Build 734
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9 Years Ago
OSX Build 900
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9 Years Ago
Windows Build 621
9 Years Ago
* Blocked one more malicous command ( Thanks Ley ) * Fixed FireBullets and Trace functions not erroring when not passed a table * Added experimental version of Vehicle.SetVehicleParams( table ) * Fixed a problem or two with Vehicle.GetVehicleParams() * GitSync
9 Years Ago
Increased Savas silo loot respawn rate.
9 Years Ago
Fixed buildings not dropping gibs
9 Years Ago
Networking tweaks Tweaks
9 Years Ago
Fixed barrels spawning on top of each other. Removed _dm Savas version completely. (for now, it was never properly playable)
9 Years Ago
NRE fixes
9 Years Ago
EAC update
9 Years Ago
Final loot rate tweaks.