244,640 Commits over 3,898 Days - 2.62cph!
BehaviourGroup execution testing
Added new quarry stone mesh particle.
fixing some missing data refs
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Fixed attachment points on pump shotgun + thompson
Client disconnect error fix
- Moved control of enemy pack spawn count to the SpawnLocation component where it should have been all along, so enemy pack size can be controller per level instead of per-pack.
Cherry picking sky reflection improvements from water2.5
Tweaked viewmodel to reduce jitter
Everything except for throwables and arrows can penetrate twig building parts
Twig building parts have a bit more health
tweaked frosty breath to look less like everyone is smoking weed.
- Town now shows up on main camera
Crossbow vm anim source update
Lion-El death & win02 anims
New cam code and tweaks to main
- Added main camera prefab to town
Wood barricades can be penetrated by certain rifle bullets and shotgun slugs
Twig building parts can be penetrated by most bullets
Fixed some missing weapon attachment points
Silencer world model
Parenting fixes (to help avoid spectator offset fuckups)
Fixed not being to drag out of 1st weapon mod slot
No crosshair stuff when spectating
Server send spectated entity immediately when begin spectating
Leave old visgroups AFTER joining new ones
Added char alpha shader to Mavis's racket.
Adjusted char alpha shader to be doublesided. Added to Elvis's racket string.
Temporary cliffside topology generation
- More camera code changes
Biome-related forest shape, size and frequency tweaks
saved out new cloud city collision
Stat changes WIP. Tick modifiers almost done.
Player spawn fix (Awake isn't called until spawn on the client anymore)
Fix torch attack effect not playing
Savas interior reverb pass
Shotgun pump sound timing tweak. Fix pump sound playing twice when firing from ironsights
missing file from code lock ui beep volume fix
UISoundPlayer can play sounds from SoundDefinitions
Code lock code changing beeps are the same volume as the in world beeps
fixed a bug where the player would get shot and not stay down on the ground like the punk ass bitch that he is
added beds
actually disabled smoke rockets
Fix ak viewmodel effects not being found
First pass at rocket launcher sounds
Gibbables can specify a gib effect
Pumpkin gib effect
Loot barrel gib effect
SavasIsland_koth playable. Removed _dm from BuildSettings. (for now)
Reverb/ambience pass on all static structures
Trigger to enable/disable reverb zones (Unity's reverb zones can only be spheres)
added some code to show the player's breath in the colder regions.
must click to cycle bolt action, this lets you stay zoomed after a shot
Added SavasIsland_dm and _koth to BuildSettings. (wip)
Tree-fields-bare alpha fix. Savas scene stuff.