244,597 Commits over 3,898 Days - 2.61cph!

bot
9 Years Ago
OSX Build
9 Years Ago
Switched to safer async native GPU api calls; now called by render thread via plugin event Commented assert in RakPeer due to debug-mode compilation issues
9 Years Ago
framerate independance
9 Years Ago
Merge from main
9 Years Ago
Lazy aim
9 Years Ago
- Level changes to Area1_WIP1 ready to be broken into sections
9 Years Ago
Fixed anim compression issue New transition for end of point
9 Years Ago
9 Years Ago
Server description fix test
9 Years Ago
added new lighting to test court, added bamboo and mountains, re animated koinobori kites, tweaked foliage shader and materials tweaked normals on cloud city court play surface
9 Years Ago
added bamboo, re animated koinobori
9 Years Ago
NRE fixes
9 Years Ago
data tweaks
9 Years Ago
Scale damage by the remaining projectile integrity
9 Years Ago
Entity component init check
9 Years Ago
Stairs greybox set changes Industrial buildings greybox set Water tower, cooling tower, pigeon nest, etc.
9 Years Ago
""
9 Years Ago
Editor tweaks
9 Years Ago
Broke all the things
9 Years Ago
Some sanity checks for hits caused by projectile penetration
9 Years Ago
Behaviour constructor tweaks
9 Years Ago
semantics
9 Years Ago
Fixed everything.
9 Years Ago
SpeciesSettings and Unit cleaup
9 Years Ago
Entity init cleanup SmartBehaviour constructor cleanup
9 Years Ago
Connection security, better logging
9 Years Ago
More cleanup
9 Years Ago
Added Behaviour, from which SmartBehaviour now derives SmartObject now derives from Entity Item, Resource and Building now derive from SmartObject
9 Years Ago
Grabbing Diogo's fix.
9 Years Ago
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9 Years Ago
Fixed missing detail layer in some shaders causing empty material inspector
9 Years Ago
polishing
9 Years Ago
9 Years Ago
Updated backhand Igor config
9 Years Ago
Fix potential NRE in SmartBehaviour.Complete
9 Years Ago
- More mission randomisation stuff - Changed mission spawn location prefabs to work with new stuff
9 Years Ago
Removed debug UI and unused anim state
9 Years Ago
Fixed network gamepad rumble issue Broadcasting fault / double fault
9 Years Ago
Changed penetration resistance calculation
9 Years Ago
Scene backup.
9 Years Ago
Added utility methods for getting shot times
9 Years Ago
- Working towards picking and initing random missions
9 Years Ago
Added penetration power to projectile
9 Years Ago
Levels updates.
9 Years Ago
Added chars 6, 7, and 8 to lineUp scene. Added emission option to character shader.
9 Years Ago
some more wounded animations
9 Years Ago
reduced crafting time for all low level items
9 Years Ago
New building gib sounds Location based voice limiting to control gib voice counts instead of % chance to play
9 Years Ago
better asset path lookup in BeforeEditorTab
9 Years Ago
Beancan grenade sounds